I think hero design is more problematic than balance

So many of the new heroes have bloated kits and gimmicky abilities that leave them without vulnerabilities. Bap is a good example. He used to have middle of the pack damage, which could be justified due to him having reliable healing, burst AoE healing and a mini Trance on a cooldown. Then they up his damage for some mysterious reason, without a patch note explanation, but it was such a needed change that it skipped the usual patch cycle. So now he has high damage, mini Trance on cooldown, AoE heals and decent healing output with an ult that charges really fast. Compare that hero design to Mercy and Zen as an example.

Then you have Orisa, Sigma and Ball and comparing them to the original tanks makes it so obvious how bloated the new heroes are compared to the new ones. Ball is literally a Winston on training wheels. So much mobility and tankiness if the ball has a few braincells and he’s basically Winston without the learning curve of proper engaging and cooldown management.

The biggest issue that comes from this is that older heroes get left behind… and recieve DMG buffs to compete with the newer ones. That leads us to where we are now, power creep.

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His old Burst Rifle was fine as it was, I don’t get why they changed it.

The only really broken thing was how much health the immortality field has. But it’s pretty easy to destroy now.

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It’s really just there are too many heroes that are too easy and too strong.

If they made all of the easy heroes just stay in plat the game would be much easier to balance

Dude gets shredded hard, has tons of counters, and has two of the worst matchups in the game. Cooldown management is still needed for the hook and slam.

And he absolutely needs to learn proper engagement. Bad Hammonds feed hard.

Like who? I’m guessing you’re referring to Reaper and Moira but who else? Low floor doesn’t necessarily mean too easy. It’s when both floor and ceiling are low that balance gets wonky.

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You lost me here jsyk

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I mean Winston is much much harder than hamster. Hamsters the easiest main tank.

Good hero tho

Hammond is pretty hard. It’s incredibly easy to feed your brains out on Hammond. The game sense he requires is pretty substantial. His mechanical movement also isn’t that easy to get the hang of.

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I’m not by any means saying Ball is easy, but he’s extremely forgiving and is by far the easiest dive tank to get value out of. I don’t think having hard counters makes you balanced, that’s just poor hero design again. There shouldn’t be a counter play similair to Ball and Mei/Sombra. It’s garbage game design, it’s so shallow and uninteractive.

sometimes it’s really a number tweak that makes or breaks a hero design tbh.
e.g. sym’s TP. we had a whole year of data showing it was fine on a 10s duration with 12s cd that started on deployment/activation and this was across various meta shifts too. and it make sym3.0’s design mostly fine, it could have used a small survivability buff of some sort to justify the delays and sustained nature of the kit (yes this is a design flaw), but overall it was ok.

skip to now with infinite duration + 12s cd starting when destroyed, i.e. guaranteed 12s down time unlike before, we see the design of 3.0 fall apart because with tp being that static and punishing to move, sym has no way to engage or disengage on her own on top of her survivability issues and now she’s basically back to her old pre-3.0-rework self.

Hard disagree. When D.va is playable she’s the easiest tank, dive or otherwise, in the game to get value out of, and Winston at least has some value as one of the few tanks that can deal with things like Genji or Widowmaker without any real practice.
Hammond is the most powerful dive tank right now so in that regard he’s easiest to get value out of because there’s just not as much value you can get out of Winston or D.va as you can with Hammond, but assuming an equal power level between Winston, D.va and Hammond, you’ll see far more ineffective Hammonds than D.vas or Winstons just because of how low his effectiveness floor is and how you need to master his movement mechanics.

The devs also are just fine with abandoning old hero’s by reworking their kits out of existence. Where is our shield support now?