But with throwable turrets with extra health.
Originally I was very pro Sym 3.0.
But i kept getting disappointed by the rework over and over again.
Especially since her entire kit is balanced around her being a taxi. And because of her TP she isn’t allowed to have any sort of independence…
Sym 2.0 was just downright fun af to me…
- The strategy
- The slow methodical playstyle
- Her being extremely unique
- Her being a support without healing but with shields, damage, control, teleporter
- her being independent and actually good against SOMEONE in 1v1
- carwashes <3
Idk man, i just love her.
And I cannot stop watching Sym 2.0 plays and montages.
And I feel like with simple buff and QOL changes she could have been amazing.
Like maybe:
- throwable turrets
- more health to turrets
- maybe faster charging right click
or if anything:
- allowing your teammates to see your turrets and TP/SG
- a card or stat showing how much damage SG absorbed or how many lives were saved, like with Baptists immortality field, so people could see how useful she was instead of bullying her.
The rework accomplished nothing… it was a failure.
- Sym mains still get bullied
- Sym 3.0 is garbage
- Sym 3.0 is still only viable on 1st point and is a niech pic
- Sym 3.0 is slow and clunky
- Sym 3.0 has much worse stats then Sym 2.0 ever did
- Sym 3.0 only exists to be a taxi, and a bad one at that
- Sym 3.0 cannot do absolutely anything without some major shielding and pocketing from the entire team
- Sym 3.0 is deadweight to her team
- Sym 3.0 is rarely fun
- Sym 2.0 was much more fun
- I really DO NOT CARE about her showing up a handful of times in the OWL or her being meta for 2 weeks before getting nerfed into oblivion.
Blizzard should really be more proud of heroes like Sym 2.0 and other utility heroes like Sombra or Mei.
Why? Because of the loyal community that stands behind them.
And most importantly because ITS THEIR ORIGINAL DESIGN.
You can find some Ninja, or an Archer, or a speedy character, or a sniper, or an explosives specialist, or a cowboy, or a Reaper/edgelord… in almost any other game.
But only in Overwatch can you find this beautiful, gorgeous, South Asian Goddess, then can use her imagination to create entire cities…from Light into Being.
Or a Stealth-Ninja-Hacker…
It would be a huge mistake to make any of these heroes generic and strip away their identity…
I made this montage a while ago, showing the evolution of Symmetra. Just goes to show how much she means to the community, despite all her changes.
And regarding outlock:
I really dont mind if she kept the current straight beam. However…if you let an edgy indian lady with a loud af buzzing, short range microwave to kill you, then you have been outplayed and deserve to die.
At least it needs time to charge up. Sniper kill you from any range in a split second.

