- nobody needs to play overwatch, therefore any direct want/need comparison is irrelevant.
- here’s the unaddressed mathematical proof you claim does not exist:
FIRST:
Ok, lemme explain it again with some intentionally exaggerated numbers. In an imaginary game with similarities to Overwatch, a tank has a shield with 120 health. His job is to protect his team by using his shield. In this game, DPS do 10DPS, healers and tanks do 2 DPS.In a game where the tank plays solo against 4 healers and 2 tanks doing direct fire, the shield lasts for (2x6=12DPS. 120/12 = 10) 10 seconds.
That same tank vs 6 DPS, the shield lasts for (10x6 = 60. 120/60 = 2) 2 seconds. 2 seconds of uptime on the shield means that tank is far worse at its job.
So, to make that tank decent at his job, he needs to last 10 seconds vs 6 DPS right? So that means its shield will need to be (10sx60dps = 600) 600 health. But with that health value, it takes our first team (4 healers 2 tanks) (600hp/12dps = 50) 50 seconds to destroy the shield! Crazy! There’s no way that’s right…
So, we just pick the middle value for shield health, right? Cool, so lets go to 360 health - seems fair. 30s to burn down Vs one team, 6s vs the other. Not perfect, but nobody’s instagibbing the shield.
Cool, now lets put that tank on a team with 5 more tanks - (360 x 6 = 2160) 2160 health total. 180 seconds and 36 seconds. Now, that’s not right! Insanity! Lets slash that down to a sane number - 120 health? No, that didnt work. 600 health? No, that didnt work either. 360?! No, still wrong… Hmmm… PARADOX.
If that was 222? Well, they’ll have to deal with (10+10+2+2+2+2=28) 28 DPS. If we want 2 tanks to survive 10 seconds VS any comp? Well, that’s ((28dps x 10seconds)/2tanks) = 140health. Quickmaffs.
The same logic applies to healing, which compounds the issue even further.
Thus, 222 is mathmatically more balanced that OQ.
“Hundreds or thousands” of games of any type is a small number, and therefore can be regarded as insignificant". OQ may be wanted but not needed. You have also proven yourself unable to even describe what a professional game designer does.