They buffed echo venture moira bastion.
Were people asking for these characters to be stronger? I never felt them to be weak at all. The want me to post feedback on the forums and my feedback is that this is a bad change and I don’t want more power creep in this game. It’s already fast paced enough.
There is already too much damage. Is the decision to buff these characters influenced at all about what it is like to play against them? Moira Venture and Bastion don’t need to be stronger when they are so easy to pilot.
These buffs are so at odds with what I like about Overwatch that it genuinly feels like I must be a different game to the people who make these decisions. I never played a game of overwatch and thought that moira buffs would make the game better
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Former PM Julia Gillard?
I didn’t know you played Overwatch.
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I’m sure they use numbers to help balance the game.
their numbers > your “feeling”
cmon dude, use your brain.
While I don’t think any of those heroes were actually bad, I also don’t think it’s going to suddenly make them too strong. Only buff I am actually concerned about is the tracer one.
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Are you in bronze? because, then, yeah, you aren’t playing the same game
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Its feedback. It is inherently about my feelings. How about you ‘use your brain’ instead?
Why comment if you having nothing to say?
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I’m sorry, your feelings are most important to consider here.
not.
Bastion’s change addresses the fact that he just takes too much damage. My issue with this is that they made him super tanky because of this, yet didn’t reduce his HP with his 10% model size reduction.
Echo buff is whatever.
Venture buffs, I don’t like. They just need a rework to get the free value out of their kit first. This hero has some glaring design flaws that must be looked at.
Hey, we are all super concerned about your feelings bro
Part of the reason heroes like Reaper and Tracer had their damage reduced in the past was due to the shift to the 5v5 format—solo tanking and less frequent peeling made flanking heroes more effective—along with their strong performance on certain maps and game modes like Push and Flashpoint. This is now less of a concern with the introduction of map voting and hero bans, which help limit overperformance, so we’re restoring some of their damage potency.
This is the patch note where they show their cards. The logic they’re giving is complete nonsense, of course. These heroes needed to be nerfed for 5v5, and 5v5 is still the main format. Adding hero bans doesn’t change the fact that there’s a solo tank and less peels. Hero bans also don’t make an overpowered hero less overpowered.
So what do hero bans have to do with overperforming heroes? They’re saying they want players to ban these heroes more, and are going to artificially boost their banrate by deliberately making them overpowered.
Why would they want that, you ask? Who knows. I would assume that it’s because if players feel forced to spend their ban votes on the Broken Hero of the Month, that will take some of the heat off hate-banned heroes like Sombra and Wrecking Ball. But that’s just my theory. Remember, hErO bAnS aRe gOoD fOR tHe bAlaNCe.
moira and bastion are interesting characters to complain about… and echo is definitely not easy
I pretty much agree. But these incremental buffs are still significant.
But if we are (correctly) accepting that .5 extra damage and %5 change to the damage passive can significantly buff tracer then I think we should consider an extra 10 healing per second (Moira heals herself 80hp per second as she damages you now) to also be a significant buff.
And surely the balance team is taking a lot of things in to account when making these changes. I don’t think they are doing this willy nilly. These buffs are not accidental they are carefully planned.I just fundamentally disagree with the direction these changes are taking the gameplay experience for me.
.5 dmg to tracer is a 10% buff. And she was already one of the best dps at ranks where people can play her well. Moira did get a big heal % increase too, but it’s to a hero who is already on the weaker side. For people who can play the higher skill supports anyways, moira will always be good at low ranks. So while yes it is a significant buff for moira, she still won’t be a top support or anything. Where as tracer will be an issue.
Either way; I do agree it’s power creep, as the patch was only buffs, it wasn’t only to weaker heroes, it included strong ones too.
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Try to play on Bastion at least on plat rank and then talk
I don’t think Tracer and Venture needed the buffs that’s all i can say, it’s not surprising every update is random buffs or nerfs, they rarely make sense
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I think moira and bastion are low effort/easy, I thought they already did their job well enough. I don’t think they need to be rewarded more. I think instead of bringing these characters up, I think the overall amount of damage should come down a bit.
I really dislike venture the most out of all the changes though, their combo just feels so cheesy.
It was just same lame attempt to circumstantially nerf Genji, but we do not care about any of that because we are more skilled than Bastion, Echo, Venture, and Moira players.
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If you read the patch notes, you can see the devs justification. In the case of Moira the buff was needed because she has no utility other than healing and damage. The slight buff is to compensate for the DPS passive so she can at least have some sustain.
In short, she didn’t really get a buff, if anything, with the DPS passive increase to 30% healing reduction, she was nerfed. (As all support and self healing heroes, but not all are equally affected by it)
She heals more now, 56 vs 52.5. And if the passive isn’t on, then 80 vs 70. It’s a pretty big heal buff. Especially when only 2 supports got one. Not saying it’s too strong, unjustified etc. But the increase in passive was meant to decrease healing, and it did the opposite for her. Meanwhile zen does what, 21 hps?
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Pretty sure the reference point is silver on console (no offence to them)