I’m joking, I don’t.
But I DO miss how when she translocated away, there was a second where she was still visible so if you were fast enough, you could damage her to keep her out of stealth and chase her down.
It was a smart way to counterplay her if you had mobility.
I feel the same way. Let’s continue destroying an already broken and barely used hero who has completely lost her identity and original purpose. It’s not like I’m currently worried about enemy Sombras, as they pose absolutely no threat to me as a support player.
The escape was never that much of a problem, as it removed Sombra from the fight entirely.
Now Sombra will linger at the peripheral of the fight the entire match, and everyone is constantly shot in the back by her team while trying to hunt her.
You know, i was watching fitzyhere’s old ow1 sombra vids and really forgot how slow old translocator was.
But yeah, In some ways this version of stealth is better than old perma stealth, because you can’t be pulled out of it or the lose the speed boost to spy checking. but it does make sombra’s overall flow more clunky because you have to sit there for the full duration unless you know you can get away with it… like when you spawn camp someone despite them wanting to go away with that.
The first version of Sombra was pretty bad! Mainly for two reasons:
1. The teleport had a maximum duration of 15 seconds before it was automatically destroyed. It was later buffed to 20 seconds and then made permanent.
2. Hack didn’t disable selected passive abilities back then, so heroes like Lucio could still wall ride, and Genji could continue using double jump and wall climb. I clearly remember a video from a top player where he criticized exactly this and explained why Hack was so weak!