I love the replays and they are amazing. However, I would love to have the ability to save replays as well as share them with other people. It would also be nice to hear your own teams coms. And lastly, I would love to have the ability to see rules used in a custom game.
Nah it’s okay the way it is now maybe some quality changes but nothing big.
jeff talked about saving replays but the file size & time it takes to do it is a major hurdle.
look how long it takes to do a 10second highlight & the size of the file. now imagine a 20 minute match.
there are better programs out there than what they could make spending a serious amount of dev time on
For custom games, you can save the gamemodes you find, or you can press pause or escape and it’ll show extra details about game modes. I haven’t checked if it works with work shops stuff, but I’m sure it does
One simple solution i can think of: Mark individual replays as public. This way the (huge) data can stay on the server. No exporting large files.
You can then share single replays by providing an URL to other people. “Executing” that URL will launch Overwatch and load the replay from the server.
Of course we then still have the problem that replays are not persistent indefinately, but are deleted after each patch. Also, only the most recent 10 replays are persisted, i think.
Solution to that could be that a player can chose a maximum amount of replays to be marked as public, like maybe 10. These replays will then be persisted on the server BEYOND the “10 most recent replays” and can be viewed at any time. Of course, they will not work after a new patch has gone live (because the simulation will be corrupt due to potentially values changing like damage, move speed, etc.), so even the “saved public” replays will have to be deleted then.
A movie file have to render & encode everything, a replay doesn’t as the environment already is there in form of a client. Basically a replay is stored data points which tells the client how to playback something. A overwatch demo file is therefore rather small, I havent checked the filesize but I would guess between 2 to 20mb. The amount of games played everyday would make it quite a bit of data though but other games manage so… Just make it a share feature or similar to keep replays of games no one cares about, which would be the vast majorty, from taking up space.
I know what you mean. In other games, like StarCraft or something, raw data points should take alot less space than a video. But in the case of Overwatch we prolly have to deal with alot more data points. Every key stroke equals one data set, but also the mouse movement needs to be stored, and that should be a whole lot of data. But i gotta be honest, im only guessing here.
A 35 minute PUBG game is about 24mb.
A 45 minute 30 round csgo game on 128 tic is about 50mb i believe.
Average ow game is what? 10-15 min?
Lower ticrate as well.
Okay, if that is true then i wonder why its so different (apparently) in Overwatch. Maybe someone can explain.
Yes, I agree, it’d be nice to flag a replay as saved, and have the same privacy settings as your profile, (public, private, friends, group).
Further, I think it would be amazing if they could be annotated with certain camera locations / angles at a certain point in the match and text comments. This would turn it into the ultimate coaching tool.
Quake3 had a demo viewer built for it. When you created a demo file (i.e. a replay), it became unplayable when the game version updated. However, there was a Q3 Demo Viewer created that you could export the demos to and it had a copy of previous versions of the Quake3 executables so it would be able to play any demo you selected. The only limit to the number of demos you could store was your hard drive space… and given the small size of demos that was tens of thousands even back in the early 2000’s.
Just food for thought.
it would be nice to bookmark the replay. Jeff was talking about downloading the replay
why not being able to save 10 replays in client and not recording the 11th?
if you had one replay you truly loved, you could save it and only have 9 remaining slots to fill up with new replays. This would be an easy(ier) first step
1 question about replays guys, does anyone have issues with hotkey “increase/decrease replay speed” on mouse wheel scroling. It doesent works for me =(
OBS bro.
This would be pretty lit.
Replays are like spectator mode for your game, everyone in the game get’s the same replay and you have the option to watch it from anyone’s point of view on both teams. Being able to hear your own teams comms in replays would mean they would need to record BOTH team’s voice chats aswell as either make them open to both teams replays or find a way for them not to be available to the opposite team if that’s something they wanted. That’s just more system storage for OW to take up lmao
you have to build it into the engine, the current ow replay system is an expanded potg system which was never intended to be shared
but they said they’re working on it
Yes, doesnt work for me either.
For me either. Instead + and - on the keyboard works and you can even adjust the replay speed in tighter steps, not given in the drop down menu for replay speed.