Don’t kill me or anything. Just sick of all these entitled “Sombra mains” controlling the conversation and acting like they speak for everybody.
Well, they don’t speak for this Sombra main. I’m High Plat/low Diamond, have a ton of hours on her that I don’t care enough to specify, and other meaningless statistics that say nothing about the quality of my opinion towards balance changes, etc. etc.
I like how the rework emphasizes her utility instead of just increasing her damage. I like being a constant, opportunistic threat without juggling weird cooldowns. I like waiting patiently for my team to be ready and not blowing it if I do my thing at a less-than-ideal time. I like being the most mobile Hero in the game with my constant still-huge movespeed buff and constant access to a long teleport. I like that Sombra isn’t just another DPS contender for “will do the most damage in this situation.” I even like that her playstyle will be more accessible, which means we’ll see more of her in the game.
So…yeah. Just saying.
Also, side note, why does everyone care so much what the pros are saying all of a sudden? The pros ruined her last rework, remember, “Sombra mains”?
Streamer pros (and I guess an OWL pro somewhere) are saying she’s been nerfed.
So, the rework is emphasizing her utility, eh? How so? Because I’m pretty sure her utility is a skill called Hack, and I’m also pretty sure it’s still just as busted as before. And no, “she can scout!” is not an answer. That was never a thing beforehand that required infinite stealth, and it’s sure not a thing now.
So you like that’s she’s not just another DPS contender? Way to indirectly admit that she sucks as a DPS without meaning to. That’s one of the problems with her.
You may be happy with it, and that’s fine. Great. I hope it works for you.
You won’t be seeing more of her in game because she won’t be doing anything better than she already does now. There’s no reason to run her in most situations anyway, and once her new adopters figure that out most will want to play someone else. All these changes do is make her clunkier and less fluid for people that have already been playing her.
Her accessibility was never a problem. She’s got a decent learning curve but it isn’t as difficult as people make out. The problem is she brings little to the table compared to other characters that take less time and thought who have bigger impacts.
I do like the intent of the changes. If they want to make Sombra bit more accessible the way they did with Lucio, that’s totally cool… if they can do it without nerfing her.
I do agree with you on the changes, OP, but there’s no need to talk down on those with other opinions.
I feel that those Sombra players are just very passionate about the character and want the best things for everyone who play her.
However, the changes will force certain players to play her a bit differently. I’m personally avoiding calling it a nerf or a buff (And I don’t think Blizz has officially stated whether they are either or) and instead calling it a playstyle rework that further enhances her actual role.
I’m currently loving the changes because it fits my playstyle with her.
What IS her actual role? If it’s not killing or hacking people, then what does she bring to the table that justifies picking her over one of the other dps?
I don’t understand how this change enhances her role.
I´m glad for you, really. If it fits how you play her it is fine. I have no problem with the changes to her stealth and invis. You can stay invisible how long you want. It really doesn´t effect our playstyle that much. No one forces us to stay invis forever. However, the problem I see is that these nerfs do effect the playstyle hard. What really hits me personaly is the double radius for beeing detected. It prevents good infiltration to take down supports etc. You simply can´t parcour through the enemy lines to get into the right position, let alone choke points. About the other nerfs: I´m not a fan of them, but could life with them if it helps Sombra to gain popularity.
I hope I made my point. Can you at least agree that she would be better off if she woudn´t get this mouthfull of unessesary nerfs? The changes do make it easier for her to do something, but that does not mean she makes it more effective than on live. (Sorry if the last sentence is a bit misleading, I simply don´t know how to explain it better)
As an infiltrator.
I think that her kit expresses that really well, but certain players who aren’t used to Sombra tend to position her like you would position a soldier for example, and take way too much damage. I think that is why the argument of “why choose sombra over other dps” comes from.
Obviously, she doesn’t deal as much damage as other dps standing there at front line, but that’s not where her strength lies. Another thing people tend to forget is her passive.
Also, she can hack! And we all know which heroes will most likely go down if they can’t use their abilities.
I’m on the fence simply because I can’t use new sombra till she hits live I know this change will make her more annoying and have better ambushes since inf stealth but her gun ain’t the best out there not sure she got any hack fixes and inf translocator sounds nice but I’m personally fine with 20 sec it being destructible is kind of a problem for me personally
Overall I just need to wait for her to go on live servers to have a true opinion
Because the OWL pros caused her to get panic nerfed, and it caused huge backlash because of it. The pros that are complaining now are the ones who ACTUALLY play Sombra, and they all bring up valid and good points as to why shes so trash right now.
…so don’t call other people ‘entitled’ because they express theirs. We’re just stating our very real concerns with how an underpowered character we like to play has been made worse.
And most of the ‘pros’ people are mentioning are well-known Sombra players with hundreds, if not thousands of hours on her. They’re not the founts of all wisdom, but they do have a better idea than most.
It’s not about forcing to stay in stealth forever. It’s about not having to have that time constraint anymore.
Regarding the radius. I’ve been playing her a lot in the PTR to get used the radius etc., and tbh, it isn’t all that bad.
There are some things one might need to think about here:
For one, it’s one thing to be detected, but it’s another thing for the enemy to actually do something when they detect you. If you keep getting detected but the enemy didn’t actually see you, they don’t really bother looking for you. Same thing if they actually did get a glimpse of you but they’re busy focusing on other stuff. I can definitely work with the radius and run around undetected but be close enough to act when I need to.
I actually am worried that people might start to complain that she’s too strong. The people I’ve been playing with in the PTR are all saying she’s better and that she can do a lot to disrupt the backline. So in a way, and in a weird twist, I’m actually hoping that this will be seen as a nerf and we keep the changes, and then get additional buffs.
That was pretty much my reaction to everything when playing her on PTR… “It’s not that bad.” Unfortunately, when you’re comparing to a live character who’s already at the bottom of the list, the nerfs being “not that bad” is probably the wrong benchmark to shoot for.
You do not even know who the OWL professional is and yet you seem so invested in this conversation. Funny.
She also gains utility from her invisibility and translocator. Yes, hack is indeed one of her utility skills. She has more than just that, however. That is precisely why she has lower damage.
No. He stated that he appreciated that she was not a DPS contender for highest damage. There is a big difference between no wanting her to compete for a gold medal and wanting her to be a viable DPS character. You cannot just alter the meaning of his statement and write that off as “without meaning to.” No. You just read it incorrectly and that is absolutely not his fault.
At this point, I feel as though it is mostly a bandwagon. Jeff said it himself awhile ago, “people do not know how to play Sombra.”
If the changes were exactly what was said in that post then I’d be fine with it. But what wasn’t mentioned were the many nerfs which I think outweigh the buffs.
I mean, sure, the PTR is the PTR, and that won’t change anytime soon. Not all matches have been benchmark worthy, obviously.
But I’ve been playing her and this game for so long now that I’m pretty sure I can determine when something works for me and when it doesn’t, even in a wacky PTR environment.
Also, that is kind of the reason why I’ve been playing PTR almost non-stop now instead of live. (RIP my endo level ).
We are simply voicing our opinions, and based on feedback and straw polls, you are in a very small minority. How does that make us entitled, and you aren’t?
I meant in the context of the game/character as a whole, not just for you.
I was mildly surprised after reading the patch notes to find that when I played her, the changes didn’t feel that bad (albeit definitely weaker than the live version). But she’s already considered one of the weakest characters in the game on the live version, so that’s really not good enough.
If she were Tracer in a pre-Brigitte world, then having a patch to make her easier but slightly weaker would maybe be okay. Sombra in a post-Brigitte world really doesn’t need any more weakening.