I like the patch!

TL:DR Oonga boonga patch is good; if you do not like it, then “skill issue” dab! dab! dab!

I said… I said it, and I will stand by that statement, and no, there is nothing wrong with me, and no, I am not being held hostage by one of Microsoft’s lizard people. Whoops, I just invalidated my NDA.

Anyway, all jokes aside… :eyes:

Let’s talk about something that no one else is discussing here because everyone’s too busy complaining about everything. What did this patch actually accomplish, and did it do any good for the game?

One of the big changes that this season has brought is the enlargement of not all, but most of the projectiles and hit-scans in the game. These changes were very good for two reasons.

The first reason and the real reason the developers did this is because easier is more appealing to more players. You or I may not necessarily agree with the increased projectile and hit-scan sizes, but I think we all can acknowledge that doing this will do some good for Blizzard’s wallet. No one wants to come in and start the race late. Lowering the skill ceiling on all of the characters ensures that even new players can come in and enjoy the game without having to play for thousands of hours just so they can perform. (It does suck if you’re a competitive player, but the competitive scene has been dead for a while now, so it is what it is.)

The second reason, and more than likely the unintended reason, is that the effort-to-value ratio between the roles is no longer skewed. Before this patch, especially on DPS, you had to put in an insane amount of effort (you had to hit every shot) without making a single mistake to try and secure a kill just for the supports to look at the ground and go (bloop, bloop), and then all of that effort was for naught. This patch has made it way less taxing on the DPS players to secure their kills and has made the game way more enjoyable because our efforts between healing and doing damage are now equal.

Another one of the big changes was a large increase in everyone’s health. In Overwatch, the game does not just revolve around you; you’re not the main character in this story. You cannot play the game by yourself. What’s important in Overwatch is your team, first and foremost; everything you can and cannot do is because of them. Before this patch and before the health changes went through, one of your teammates could make the most minor mistake and die in a blink of an eye. You need your teammates to perform and play the game; there’s almost no situation where you’re going to be able to perform when a crucial member of your team has died.

My point is that before the HP changes, the game was way too cutthroat, where if you made the slightest mistake, you’d meet your end almost instantly, and your entire team would suffer for it. This patch with the health changes has given us a lot more freedom to make mistakes without having to worry about instantly dying and making our teams suffer.

The final thing I’ll briefly go over is the DPS passive. The DPS passive does a lot more for this game than I think everyone gives it credit for. A % healing reduction is the key to ensuring things like sustain metas don’t get out of hand. A % reduction in healing means that no matter how big and beefy the dev team wants to make the tanks, the passive will always be there to ensure those tanks are kept in check. It also ensures that things actually die. Lol

Even if it’s a little shaky when it comes to the passives balancing now, having a tool in the game that the developers can leverage around is a good thing because before, there wasn’t any other option to effectively deal with the game’s sustainment other than just flat buffing the DPS’s damage, and every time they did that, it caused a lot of power creep issues later down the line. We don’t want that.

In conclusion, I’m bored of writing.

6 Likes

I don’t even want to play anymore :frowning: It’s so awful! I can’t believe they ruined the game.

6 Likes

I’m sorry you feel that way. Here’s a cookie.

:cookie:

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I just need another game like OW that isn’t complete crap.

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Here’s to being ignored forever bonehome! Thanks for showing who you really are! :laughing:

2 Likes

Why would I care about you ignoring me. Go for it.

Patch is not gamebreaking, the game is still OW, yes the skill floor has been raised, and yes good players still stand out in lobbies. Its not like the game turned into the practice range overnight.

Needs tweaks, probably plenty of them. Its fine though. If it gets the player base pop moving up then it was a good patch. Big if tho.

I mean, TF2 and Paladins are the only games that I can think of that even come remotely close to being similar to Overwatch, so why don’t you go and try them?

Also

Paladins is just as bad if not worse.

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it feels the same to me, i do notice extremes about the enlarged hit boxes, especially hanzo and yea eventually with widow ill be like hmm my accuracy is shooting up thats weird :wink:

i was always casual tho so i never cared about the intricacies of the game. people who are more serious and pay attention to the minute details notice these things more i guess

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I love the patch too
Don’t understand all this whine

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It’s just massive copium especially from Spamzo players.

Everyone is saying Hanzo is better now but tbh, I’m 9/0 against Hanzo right now because he can’t kill me in a single hit anymore. There is actually counterplay now, so he loses :stuck_out_tongue: Best patch ever

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not really, the character hitboxes in paladins are big but in reality they feel inconsistent because they are rectangular and you can hit the bore of some rectangles and other times not, unlike the OW hitboxes that are round, but in which corresponds to the projectiles, paladins’ projectiles are just the same size as their visual effects, while the hitbox of OW’s projectiles are up to 20 times the size of their visual effect, as is the case with Mercy,
Additionally, paladin characters generally have much more mobility than OW characters
h ttps://www.reddit.com/r/Paladins/comments/1ap4pyb/ok_we_all_know_that_mag_dump_vii_is_broken_but/

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Okay, I must have been pretty good at the game from OW transferring over. It felt rather easy to land shots. It’s a good game. I hope they make a sequel. I’d say it’s currently the best alternative. It’s aged a bit though.

I feel this patch would have been great if they didn’t go overboard on the projectile size increases. Half the values of the increases would make this patch feel way better. Everything else is well thought out and a good change.

In conclusion, OP is a Gen Z baby

Nah Gen Z is wanting more competitive higher aim/reaction based games more than likely OP is Millennial lol.

I am a Gen Z baby…

Genz babies, ftw.

:partying_face: :tada:

Guess I was proven wrong or this guy is Trolling which with everything he has said seems more likely the case lol

Skill/effort and purley subjective, and change from person to person.

Heck even if you just look at DPS heroes alone, people still argue about what role takes more skill/effort.

For you, you find it more balanced, for others they find it even more unbalanced.

Like example, When I play DPS I have way less to think about/do. So to me DPS is the easy/low effort role.

But that is just my opinion, I personally Find it the easyest.

I basicly agree with your thoughts here. This change Im all for, some hereoes still need some tweaks, but more health was good overall, imo

I think the patch was a step in the right direction, but they took to big of a step in some areas