So, I have always liked Mystery Heroes. Initially, I thought I would not like RQ Mystery Heroes because it kinda removes some of the chaos of the game mode. And I do still want them to keep the original Mystery Heroes around. But that said, I’ve been really enjoying the RQ Mystery Heroes, a lot actually. And I like it way more than I thought I would.
So, hopefully we get to keep RQ MH as well as original MH because both are fun in their own ways. I also would love a competitive RQ Mystery Heroes!
I’d like them to keep both on the unranked card if people like both, because moving to the arcade card made queues slower in regular MH, but not as bad as when RQ MH first launched. It was about 3 minutes for my regular MH games last night. I have no interest in RQ MH, but I don’t want to wreck it for others.
Also, I want permanent competitive MH. It’s just the best mode in the game, and it’s what all the cool kids play.
Well, I must say that I changed my mind, I didn’t expect to, but to be honest the mode is not as bad as I thought at first, so I must admit, as a player who was opposed at the beginning, that the new MH mode is better than I thought.
I’ve stopped playing it because it’s even more of a stompfest than regular QP, but if they implement a Comp RQ MH then I’ll play it as support for sure.
They did not sabotage it. They just did the opposite. The new and less chaotic mode is now in quick play, and the more chaotic original is back in arcade where it used to be.
RQ Mystery Heroes is Mystery Heroes Lite. It’s the Michelob Ultra of Mystery Heroes, and we true MH aficionados of course look down upon it, in comparison.
They sabotaged by splitting up its player base and throwing it in the place nobody looks giving it queues when it never had before basically……sounds like sabotage to me
I, too, was pleasantly surprised by the change. First reaction was a knee jerk, considering that I happen to be a moderately big fan of the mode, but having played it a bit, I can say that I like it a lot.
Yes, I greatly prefer it to regular MH’s extreme chaos (which always seems to go against me) and would rather not go back.
I will say that the number of throwers in the mode is pretty akin to QP nowadays. I am wondering if these are MH mains unhappy about the move of the OG mode to the Arcade and throwing in protest? I had a person yesterday not do a single point of damage (or healing) for maybe 3-4 minutes yet kept feeding into the team, as well as another game with a Tank who emoted and fed. Also, I often get supports who do not heal and seem to be DPS players who queued for “All Roles” just for the challenges. I report them all, but, geez, there are a lot of them.
Even with that, the mode is more enjoyable than OG MH (and certainly QP) for me, and I hope it stays.
I haven’t seen throwers, but I have been in a lot of steamrolls in RQ MH. Not sure if it is more or less than standard MH, but it is quite a lot (wins and losses). Definitely more games where 1 team has less than 4 elims in total.
In OG MH, it would often take longer for 1 team to settle on a good comp with 2-3 tanks and 1-2 supports, but in RQ a team can often start with a very good comp and then nobody dies.
I still much prefer RQ MH over OQ MH even with the steamrolls. Would definitely give comp RQ MH a go.
I’ve played more of it in the past few days but it still doesn’t do much for me. After a couple of healer or tank games I just select dps only. In the end I just go play a few games in OQ version in arcade unless queue times are too long. I had one go 5 minutes but usually it was 2-3 minutes.
at the end of the day it adds nothing…cause if i wanted to switch around within a role i would just click normal RQ…i tend to switch around depending on what enemy team is doing anyway