Its a must have
From any perspective I always know where I can and where I cannot go.
Doesn’t matter the angle or the height
And yet, I find myself most of the times… just walking xD
A gift from post Season1 nerfs
Because if you ever need to get out, or fly to an ally, and your abilities are on cooldown… you are now watching a kill cam
And spaming GA for boosting numbers on your pocket target with these buffss, is a terrible idea
Like going back and forward for just keeping up the buffs? Terrible idea
Just like people thinking Triage Healer was going to be amazing for healing Tanks on Season 3 xD
The only addition for try and see, as a last hope for making Triage Healer happen, would be generating a small shield for the second segment of GA
Or well, basically an additional buff to the one you thought of
That way those who are wiling to take the risk, and succeed, would get the benefit as reward from those buffs
So I don’t know. Maybe 25hp shield?
So its basically the same concept.
You GA to your ally, and as the meter goes up, you get either an increased effect to your basic Healing or Damage Boots. Which can’t be swapped after trigger.
And I wouldn’t push the blue beam beyond 30% overall
In addition, Mercy gets 25hp shield for the same duration for either of those buffs
And cannot stack, obviously
We want to impact the match with high micro mobility, but those buffs shouldn’t stack for each time Mercy starts a new flight
Similar to Brig’s Inspire.
It just keeps overwriting itself
And if I wanted to calm the waters after this changes, instead of creating a “Yellow” o “Blue” buff after GA, I would actually trade that +5% from damage boost, for Movement Speed
So, GA meter charges a self 25hp shield, and grants Healing Boots, or Movement Speed
And we keep the same none swap criteria
Not only we don’t want to drive our pocket target crazy with its feet rythm, but that could also be key for when to initiate plays
As saying… GO!
I’m giving you 15% or whatever movement speed; get in there!