I learned a new trick with Mercy!

When you are in mid-air and you press “crouch”, you will lock the “wing floating” featuring she has, a feature I just discovered a couple days ago! Typically in the past, I have just held down “jump” to float but this locking float feature is so much better! :white_check_mark:

Just note, when you land, to uncrouch so you can move around normally. :+1:

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That’s great to know! But remember, when playing Mercy, always be careful not to “fall” for distractions.

You wouldn’t want to “wing it” and end up in critical condition!

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This doesn’t sound like an actual tech.

If you want to talk Ball though…I can explain what real tech is.

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I miss when mercy had real tech

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That was in the patch notes a year or so ago.
Let me know when you learn to bait widow shots midair while floating.

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Here’s tech for you

https://streamable.com/piwtv8
https://streamable.com/djryzl
https://streamable.com/oeoebr

enjoy xD

Oh I can do much better than that xD

https://streamable.com/vemkr0
https://streamable.com/gn7vlu

I though this was basic mercy play XD

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And they say mercy is a zero skill hero XD
No one who’s said that has ever actually played mercy properly.

Some of these were from back before the dps passive though. You can tell because your healed teammates kept being healed so fast.

The fights don’t last this long anymore because everyone dies.
I appreciate the sombra hunt as well.

Much of this is what i did as well. But i usually die halfway through a flight these days because everyone’s bullets are bigger and they miss less of them.

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Its just mind games

https://streamable.com/gj1sf4

As a group leader once said:
players don’t kill Raid Bosses; geometry does

xD

This one comes with DPS passive
https://streamable.com/wkq8v3

But yeah, there’s a lot less uptime.
Like I feel I’m spending most time regrouping nowadays…

And its bad. Like really really bad

Season 11 comes out on my birthday, so I hope we get Season1 mobility back

And that’s all, I don’t care about any other aspect of the toolkit.
Don’t want to hear any crybabies mourning about Res or whatever. I just want to play this character

Or who knows? Maybe Space Ranger can walk through the door and change my life xD

Mercy does need something, but nothing as drastic as a lot of people are suggesting. Tweaked numbers or a small addition somewhere is fine.

I hope the movement will be good, and that she either gets more healing or damage. (Reverting all bullet changes for all heroes would be ideal)

2 Likes

You should check this players

Niandra is basically a school for everything you need to learn about the character
https://www.youtube.com/@Niandra/videos

Eleyzhau is gameplay. How and when you are going to apply what you learned
https://www.youtube.com/@eleyzhau/videos

And Skiesti is like some kind of chancellor xD
https://www.youtube.com/@Skiesti/videos
With her you are going to learn what’s Mercy’s state for every patch iteration

Ah wait, you came up with the take on creating self buffs after using GA

Was about to link xD

Hope that happens! :dancing_women:

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Thats some great puns there ForThe :smiley:

Yeah, sometimes I have to disengage the float-lock feature because of enemies targeting me.

Thanks. And yes, i did come up with the tiny heal buff after a long ga.
It wouldn’t be big enough to cause a riot, but would add a tiny extra bit of healing.
(Seeing as even 65 turns into 52 through the dps passive, and 60 is actually just 48. 4 points more than her regular heals)

1 Like

Its a must have

From any perspective I always know where I can and where I cannot go.
Doesn’t matter the angle or the height

And yet, I find myself most of the times… just walking xD

A gift from post Season1 nerfs

Because if you ever need to get out, or fly to an ally, and your abilities are on cooldown… you are now watching a kill cam

And spaming GA for boosting numbers on your pocket target with these buffss, is a terrible idea

Like going back and forward for just keeping up the buffs? Terrible idea
Just like people thinking Triage Healer was going to be amazing for healing Tanks on Season 3 xD

The only addition for try and see, as a last hope for making Triage Healer happen, would be generating a small shield for the second segment of GA

Or well, basically an additional buff to the one you thought of

That way those who are wiling to take the risk, and succeed, would get the benefit as reward from those buffs

So I don’t know. Maybe 25hp shield?

So its basically the same concept.
You GA to your ally, and as the meter goes up, you get either an increased effect to your basic Healing or Damage Boots. Which can’t be swapped after trigger.
And I wouldn’t push the blue beam beyond 30% overall

In addition, Mercy gets 25hp shield for the same duration for either of those buffs

And cannot stack, obviously

We want to impact the match with high micro mobility, but those buffs shouldn’t stack for each time Mercy starts a new flight

Similar to Brig’s Inspire.
It just keeps overwriting itself

And if I wanted to calm the waters after this changes, instead of creating a “Yellow” o “Blue” buff after GA, I would actually trade that +5% from damage boost, for Movement Speed

So, GA meter charges a self 25hp shield, and grants Healing Boots, or Movement Speed

And we keep the same none swap criteria

Not only we don’t want to drive our pocket target crazy with its feet rythm, but that could also be key for when to initiate plays

As saying… GO!
I’m giving you 15% or whatever movement speed; get in there!

I don’t think the movement speed would be a very good idea. As mercy’s kit is damage boost and heals. I feel that it would be too much (even if the % was negligible)

And how would you choose to activate the tiny damage boost, healing buff or speed?
You’ll need a button on top of mouse buttons, which starts feeling unintuitive to me personally.

Unless the choises are just tiny firespeed buff or healing buff, where the firespeed buff is just activated upon damage boost. Because buffing the damage beam is a disaster waiting to happen. Which is why i didn’t propose changes outside of the healing beam.
But a small firerate buff would technically be a damage buff, just doesn’t cause any breakpoints.

Or you just regen your target’s ammo with the damage boost activation in relation to the distance you travelled :thinking:
So many tiny ideas to juggle through here. (Only one effect per beam though. And once one of them is activated, the other one can’t be activated regardless of if you change the beam)

25 hp shield wouldn’t be a terrible idea. A widow can still headshot her through it, and most 2 tap dps don’t care either.
It’ll just keep some stray bullets at bay without affecting intentional damage.

She needs to have her damage boost replaced by a different form of utility and her movement speed when boosting to other players nerfed.

Damage boost was hated even in OW1 but somewhat a necessary evil, but with 5v5 and the dps passive, she enables the worst dps heroes to be far too oppressive, while she makes already oppressive dps heroes even more oppressive.

I can just imagine how oppressive the new support hero will be, given they’re giving that hero smart weaponry and to my knowledge, flight capabilities, if they get pocketed by a Mercy with damage boost…

So put db on a cooldown and buff her hp.

Is that what you’re suggesting or something else?

That won’t make her more viable at all tho lol she will still just be a useless hero who stays alive all fight like she is right now

2 Likes

No additional remapping is needed.
They go out automatically from your very own Primary or Secondary buttons

GA +Primary:
base Healing +heal increase +self shield

GA +Secondary:
Damage boost +movement +self shield

After GA, you get a window of opportunity for choosing what effect you want to provide to your target

This came up some time ago; like right after the mobility nerfs, and it was discarded because it created too much confusion on the ally as a form of loss in control for its character

I would say the same thing is going to happen to reloads.
There’s a lot of muscle memory around abilities

But the “fixed” or none swappable buffs when alternating between beams could help on that

Although, just removing the effects when alternating beams could create the same loss of control situation

And I’m not sure about that one.
Do we want to keep those buffs when alternating beams for the duration?
I honestly think that would be too strong, and cheap at the same time

Mercy’s problem is the lack of Agency

I honestly think those buffs should linger for as long as the players decides to keep applying them to their target

I think 3 seconds for the duration of the buffs could be ok. As none harmful to start with

lies!

xD

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