I play a LOT of TF2. It’s a more well rounded and balanced game. (Except for the Random Crits.) What I love about TF2 though is the fact that it isn’t catered to pressing an ability to get easy kills. In the competitive aspect of Team Fortress 2, the ball game changes immensely, like if you’re a top score player on casual mode, which is 12v12. The competitive side is extremely different. In Overwatch, I can feel it’s only different because of the “Skill Rating.”
And you know what they say, SR doesn’t matter.
But anyways, I felt like I was just done with Overwatch. It got to a point after season 4 where things just went down hill. As if what you do with your DM (Death match) Skill, or 'The Skill to Get Kills", didn’t matter.
There was a reason I quit Overwatch though, I just got so salty. Salt levels you could not imagine. That all started when I was playing Overwatch for 2 years, back in 2016-2018. Well, more like after Season 4.
The game just grew stale, the balances were just getting out of hand. Some were good, some were horrible, and others… Just make you a worse player in DM.
So yeah, after quitting Overwatch, my so-called “salt levels” are really low now. It was at the point where my body could shrivel up and die of dehydration. (That was a metaphor.)
Anyways, I wish TF2 got more attention though. I value TF2 for personal skill.
LazyPurple on youtube put a video up, “TF2 is a timeless masterpiece.” In it, it explains that it’s ONLY YOUR FAULT that you die or don’t get the kill… (Unless it’s random crits… But still.) There’s a reason people play Snipers, it caters to the raw skill of AIM and DM.
But if you look at a TF2 6’s match or highlander, it is extremely fast paced, but everything is just so smooth. There isn’t really a time where you feel like it isn’t your fault. “oh, I died because I moved slightly to the right where a pipebomb almost hit me!”
Individual Skill should be valued more than your skill thrown into a team.
That’s truly what I believe. It’s why Overwatch just didn’t work for me. It’s also because it is limited to how much the devs are willing to nerf pure DM skill and FORCE teamplay.
TF2, you’re free to do whatever… In a PUB at least. Play the character in different play styles.
If you play Tracer, or any DPS in Overwatch. (Some tanks, and supports.)
There’s only ONE way to play. TF2’s different weapons allow you to pick your playstyle, like demoman for example, is all about explosions. You can pick up a sword and a shield in your loadout and you can become a DemoKnight.
Another example is Engineer. You set up a sentry, teleporters, dispenser normally. But if you swap your wrench for a gun-slinger, you can put mini-sentries on the field and run around shot gunning people down, rather than “turtling” your nest.
And for a final example, Soldier, a rocket launcher shotgun guy. You can exchange your primary weapon for a no-damage rocket launcher. “The Rocket Jumper” and use the Market Garden for insane Kills, with a shovel. Seriously, go on youtube and Search “Market Garden Montage” and click any of them, they’re all amazing.
Maybe you might be incited to try it as well.
Also, TF2 has hats. Not pre-made Skins. You can look however you want and not be limited to what the game gives you as a set.
That’s just me comparing TF2 to Overwatch, my experiences with it and my gripes.
This is my opinion, don’t take it for word.
Team Fortress 2 > Overwatch.
And for people who say Overwatch is better, (For the wrong reasons) I want to say, don’t judge the game by a cover. Also don’t look down on old games.
TF2 is still alive and kicking.
Seriously though, I want people to give Team Fortress 2 a chance, play a few hours/days on a casual server, look up videos on it that might make you want to play it. I really wish the player count could rise on steam charts to pass Dota or CSGO someday.
I also realized Overwatch isn’t a FPS. It’s a FPS-MOBA Hybrid, which kind of does make a lot of things extremely frustrating, especially with certain abilities…
But yeah, that’s about all I have to say. (I have a lot more that I’d rather not share though.)
Finally, thanks for taking your time to read my post and thanks Jeff for creating a fantastic game that we all have a mutual feeling with. (probably, can’t say for sure.)