In my opinion, yes. It promotes a more aggressive playstyle and a less passive one
Nerfing Lifeweaver’s healing is unnecessary. He has such little offense and nerfing his healing would be crap, because he already doesn’t heal a ton. He does single target healing and yes, it’s a 75 burst, but the charge and release time takes over a second before the healing applies. His actual healing per second is only 57.7, outdoing Zenyatta, Lucio, Brigitte, and Mercy but is far less than Ana, Baptiste, Kiriko, Moira, and Illari.
I’d argue that it’s not nerf seeing as how I said to raise the minimum charge heal too. I did also mention that I want the time he takes to swap between weapons to decrease which slightly increases his offensive capability.
I didn’t mention grasp, but I like the idea of an ability that saves displaced teammates, problem is it’s really strong and a get out of jail free card right now.