I improved the patchnotes

In my opinion, yes. It promotes a more aggressive playstyle and a less passive one

I’d argue that it’s not nerf seeing as how I said to raise the minimum charge heal too. I did also mention that I want the time he takes to swap between weapons to decrease which slightly increases his offensive capability.

I didn’t mention grasp, but I like the idea of an ability that saves displaced teammates, problem is it’s really strong and a get out of jail free card right now.