Have I got a goodie for you. I felt the patchnotes were lacking a few things, so I decided to make some of my own. I’ve made sure to include patch notes you’ll love and some that may be controversial ![]()
Orisa -
energy javelin
cooldown increased from 6 to 12 seconds.
Energy Javelin cast time increased from 0.3 to 0.9 seconds, recovery time reduced from 0.4 to 0.1 seconds.
Developer comments: We feel we’ve shifted too much of Orisa’s power into her javelin, being a high damage fast ability on a low cooldown that also stuns. This ability can be frustrating to play against. (P.S I gave up on writing dev comments after this one, I cba)
Primary fire
falloff range rescaled to 40-60 meters from the old 20-30 meters.
Damage falloff at maximum range increased from 50% to 70%.
Fortify
Damage reduction reduced from 45% to 40%. Can now be headshot during fortify.
Javelin spin
allows vertical mobility while looking up. Speed bonus increased to 70%.
Ramattra -
ravenous vortex
no longer slows, but still pulls enemies downwards.
Vertical hitbox increased from 8 to 40 25 meters.
damage increased from 15 to 50 35 per second.
Reinhardt -
health increased from 350 to 375
Wrecking Ball -
Adaptive shields
is now a barrier shield around wrecking ball and not overhealth
Cassidy -
Peacekeeper
damage falloff range rescaled back to 25-45 meters.
Magnetic grenade
Removed hinder effect from magnetic grenade.
Roll
distance traveled increased by 20%
Junkrat -
Trap
Removed
New ability: Fireworks
Mei -
new passive: brain freeze, Grows an ice block around the head of targets under fire from mei’s endothermic blaster. This ice block works as an extension of the head hitbox and breaks after mei fires an icicle at it.
Pharah -
Reworked mobility to work like Echo’s
Reaper -
new alt fire meant to be used at slightly longer ranges similar to roadhog’s alternative fire (Okay ima keep it a buck, I think reaper should get a right click, but I didn’t have any ideas so I just gave a cop out answer)
Sombra -
Hack
Failed hacks no longer reduce cooldown of the ability
Symmetra -
sentries
no longer slow.
damage increased from 25 to 40 damage per second.
Widowmaker -
smg
damage increased from 13 to 15
Ana -
Sleep dart
Cooldown increased from 14 to 15 seconds
Baptiste -
primary fire
damage reduced from 25 to 24.
Brigitte -
Rally
Shield bash no longer stuns during rally. Bonus movement speed increased from 15% to 30%. Ultimate cost reduced by 2%
Illari -
outburst
cooldown increased from 7 to 10 seconds
Kiriko -
swift step
cooldown increased from 7 to 12 seconds
Lifeweaver -
Primary
Minimum maximum heal charge rescaled from 10-75 to 20-65.
Reduced time to switch between weapons to 0.1 seconds
Mercy -
guardian angel
cooldown increased from 1.5 to 2.5 seconds
support passive - time to activate increased from 2 to 2.5 seconds