I hate Roadhog with a burning passion

Now, I’d really like some pointers or recommendations or what have you because I’m genuinely sick of seeing him in any capacity. Everytime I see him on the enemy team I just groan because it means I’ll have to be playing cat and mouse all game.

My own issue is that I usually underestimate just how long that darn hook is. Every single time I think: “Oh, I’m far enough. I’ll be fin-” before all I sit there questioning my life decisions while I respawn. There are points to capture and if you’re not playing a hero with range then all you can do is pray he misses.

Even then, being in his peripheral vision for half a second is usually a death sentence if you’re a squishy. If you’re a tank then not quite. But he doesn’t even really have to kill you, you’re already a large target by default so he can just yoink you into the middle of his team the moment there’s an opening and have everyone else obliterate you.

Only decent Hero I’ve been able to deal with him with is Soldier (Who is honestly quite busted right now.) due to being able to play outside of his Hook range. But even then, he’s still a complete chore to take down. Ditto if his supports pay him the slightest of mind.

I mean, you could say “Go Ana” but if you’re not playing support yourself, you can’t just tell one of your supports to pick her. Given how frowned upon telling someone what to pick is already. Even then, it’ll depend on whether or not your Ana themself is competent enough to consistently shut him down.

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I hate hog because he’s the go to for people that don’t actually know how to tank. I don’t like playing with him or against him but here’s a tip. Once that hook is down take advantage and spam him for ult charge. Most hog mains have the IQ of a pickle and don’t realize how much ult charge they feed.

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I was going to just say go Ana… But as DPS? Eh. Mei is your best bet. That is not to say she is great at countering him. But nobody else really stands a chance other than perhaps the flying heroes if you just stay out of range.

It is really up to the supports to go Ana or Zen. Or for your tank to actually tank. Idk. Dps are useless against him.

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Yeah. I don’t play Mei at all but I actually tried her against him today. Didn’t go great. Tried trap walling and freezing him off guard but it rarely helped because she’s really mediocre right now.

Tried Reaper but he’s barely a threat to Hog. That’s IF you can even get close enough to him because you have to practically hug everyone to do damage as Reaper and if his teammates have any sort of awareness or range then good luck m8.

Pharah and Echo just tickle him for the most part. I can’t play snipers to save my life either. I’m primarily a Tracer Main but I avoid him on the field at all costs and only go for him if I’m 100% certain he’ll die because it takes a lot more effort for you to kill him as her rather than vice versa.

Yea the hook is really long. 20 meters is too long for a stun that comes along with a one-shot on most heroes.

Throw in the fact that I believe that Footstep sounds have seriously deteriorated as of late. It’s to the point where you won’t even correctly hear the likes of Hog, Junk or Mcflashbang right behind you till it’s too late. Add in being in the middle of a team fight where there are loud noises galore then yeah, you won’t know they’re there till you’re already dead.

His hook is already long enough for his footstep noises to not easily alert anyone given the distance. It’s part of why Flankhog can be effective. Heck, he doesn’t even have to flank you tbh. In the middle of a team fight he can just back out momentarily, peek from a cheeky angle, then yank and delete a Support or DPS then waddle back to his team. You can’t really punish him for it either, not without risking your own neck.

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Go ana, tracer, cree

But i would gladly increase his footsteps…
Ohk combo tank hero… Less noise than a dps

I thought the bigger and deadlier the louder… guess only applies to aimbot widow high heels

Reinhardt makes 10x more noise and is 10x less deadly + huge sound on charge.

Then theres hog wearing plushie socks over pachimari socks so nobody can hear him

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Oh yea it’s really hard to hear the footsteps now. Widow’s footsteps can be heard much more easily and she’s usually very far from you.

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Dodge the hook, it has limited range and is a relatively slow projectile.

People like to claim hook is OP, but they will miss 90% of their own when they try to play hog.

I play Ana a decent bit. I haven’t played her in some weeks though tbh so I’m rather rusty but like I said, if you’re not playing support yourself then you can’t ask for her sadly.

I can play Tracer into him but as I said above, I avoid it cause the risk is usually too high. I’ve encountered like a dozen Hog mains lately and they are hardly fooled by my antics. On novice hogs, yeah, it’s not too hard. But on experienced ones: The 8 second window of his hook cooldown is basically the only window you have to do anything to him.

In those 8 seconds you’ll usually have to burn through 900HP assuming he hasn’t already taken a breather. Even if he has then it’s still tricky because it seems like nobody focus fires at him unless he’s naded and if his supports heal him at all during his breather cooldown then he’s likely not dying.

And if all goes right, Trace and Hog are both close range heroes by default. You can’t easily crit him from behind so you usually have to get dangerously close to him as her to do notable damage and I’ve been caught off guard many times by his scrap gun dropping me a lot sooner than I expected it to.

I can’t play Cree nor do I want to. I hate him passionately for similar reasons but mostly because of Cree smurfs with their pocket Mercy duo tethered to them. :sweat_smile:

If true, you’re -playing against some dang good Hogs.

Without a doubt. I even had a match where the enemy Hog quite literally had a pocket Lucio speed boosting him and only him around to his targets, as well as filling in any healing he needed. At like two points he even beat dropped to save Hogs skin when he was on the ropes. T’was quite wacky tbh.

Can confirm, I’ve caused a lot of suffering for roadhog while on mei. I end up being tbagged a lot, but it’s worth it in the end as they generally end up with a defeat screen along with me getting a card at the end based on how many players I’ve frozen (obviously its just the 1 hog player who I torture)

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Cree, Mei, Reaper, Hanzo, and Torb can all blow him up.

Sombra, Tracer, Doomfist and Genji can all bait out abilities making him easier to kill for your allies.

Hog players generally cannot aim, so if you can just outplay Hook, you’re likely safe and can punish him. You probably need to position on the high ground more frequently. It’s the Fatty’s weakness as it will more or less telegraph his available routes to you so you can then outplay Hook. If you’re just standing on the ground in the middle of your team he can snatch you from anywhere.

I’ve really come to like Torb for him. Turret can exist outside of his effective range. Primary Fire him so turret agros on him. He can’t do anything to block the damage. You’ll more than likely force breather out sooner than he wants. The short hitbox really seems to give Hog players issues. Your base armor and overload can allow you to tank hooks. Shotgunning him in the face is really effective too.

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Yeah, Torb is super fun when you get him runnin’ and lots of players underestimate that hot cheeto blaster. I’ve tried him a fair bit lately but I usually have to switch off because no matter what: The enemy team makes SURE I’m dead and that my turret stays destroyed no matter how creatively I place it.

On the flip side my team 100% of the time (No exaggeration at all.) completely ignore the enemy Torbs turret and I’m almost always the one who has to destroy it and that’s quite aggravating.

Yeah that’s the problem with Torb. He is instantly countered by a mildly competent hitscan.

If that’s the case Cree is likely the best option. I play a good bit of Hog myself and have literally 0 fear of Soldier 76. I more or less see him as a free kill. Cree, Torb, and Hanzo are what I find to be the most consistent headaches. Mei is decent as is Reaper, but I think they can easily become a liability to the rest of your comp due to how easily they are countered by hitscan (like how Torb is).

Cree and Hanzo are both really good DPS to learn. I’d stick with one or the other, but get one under your belt and Hog won’t be an issue anymore.

What are the chances that is true and you’re not just noticing the times when nobody else is paying attention because it specifically affects you? All the times your team has taken care of the torb turret probably don’t register, but I’m absolutely sure the times they haven’t have been more memorable.

Confirmation bias is a hard hurdle to overcome when working purely off things you remember.

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Idk he’s not super well designed in the sense they haven’t put a dps that can counter him too well. I guess your best bet against a mediocre hog is to just play reaper

Reaper isn’t as good against him as he used to be, but is still really solid if you understand the “Hook vs Wraith” psychology you have to play.

Cree is really strong against Hog, and can interrupt both his cooldowns with flashbang. And he can dodge hook with roll. And FTH is great if you’re in close on a Hog.

Hanzo can easily punish Hog as well. His ability to escape to the high ground is problematic for Roadhog. And while Hanzo is mechanically challenging to play, Hog is one of the most forgiving targets in the game. You can just lob logs at a Hog who thinks he is safe from halfway across the map, force out his breather and make him back off. Storm arrow can burst him if he gets in too close, or you catch him off guard from a high ground drop or something.

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Literally every dps beats roadhog if you bait out the hook, that is why roadhog is useless in the higher ranks.

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