I hate it soooo much. I’m sorry but a 25 second cooldown on an ult cancelling ability can be the most annoying thing in the world. Farm up a D.Va bomb within 30 seconds because either their tanks are feeding or you’re just playing well? Nope, cancelled. Junkrat rip-tire about to get a 4k? Nope, cancelled.
I’m not necessarily saying it’s unbalanced (in my opinion it is, but I don’t know in perspective of Overwatch as a whole)
I had such a frustrating game yesterday, where I got 4 D.Va bombs within around 2 minutes. Guess what? All of them cancelled. We still won luckily, but seriously man?
Which is why something in the game to temper 1-shot damage was necessary.
Lamp can be prematurely destroyed or hacked, people can get knocked out of its radius, and failing that, it only lasts 5 seconds and still lets you damage enemies while it’s active.
Ana has two separate cooldowns that can ruin ults. One is on a 10-second cooldown, the other on 12.
Any hero with a barrier can block many ults. (10 sec max cooldown)
D.Va (1 sec) and Sigma (12 sec) can delete some ults, and Genji can return them to sender (8 seconds).
Stunning, hacking, or freezing certain heroes can interrupt or even cancel their ult.
It is on you to pay attention to the status of lamp before committing ultimates.
So my question to you is: In these various scenarios where a tire or dva bomb can essentially wipe a team, what are the rest of your team doing? Striking a pose together and collectively emoting as it goes off?
Sure, the Bap could time it just right, to where theres no chance to destroy it before either go off, but where was the effort to force him to expend that resource prior to the dva bomb? Are the DPS such a non-factor that hes never had to use it? And knowing he had it available, why did you then use the bomb, knowing what would happen?
I just wanna add too like if 4 of your DVA bombs were cancelled then what was your team doing for those two minutes? 4 bombs and every time not one person shot the lamp/kill enemies that weren’t in the lamp?
DVA bomb can get kills but it’s also a great combo ult with grav or shatter, I think the problem is you’re not being a team player and just looking to get kills by just throwing it out randomly.
McCree can’t chuck his flashbang across the map and save his entire team.
Immortality Field is just a hamstrung 1.0 Mercy Rez Ult.
People that compare it to things like flashbang and sleep dart don’t really seem to understand the difference between skills you use on enemies versus skills you use on allies. You can remove flashbang’s effectiveness by just staying a few meters away from the McCree. The same goes for Bridget’s shield bash and Mei’s ice. You can dodge Ana’s sleep dart by just watching for the slow animation, or (if you have a movement ability) just dodge after hearing the distinctive sound. You can mitigate anti-heal with Zarya bubbles and defense matrix.
You can’t block the immortality field because it’s not actually a projectile for some reason (so no D.Va/Sigma), and you can’t dodge it because it’s not even aimed at you. Hell, you can’t even block it with barriers. Your only option is to destroy it, and meanwhile the enemy team is shooting at you instead.
I honestly don’t know if the ability is overpowered, but it definitely lacks interesting counterplay. It’s just a oh-no-you-dont button, except better than all the others in almost every way, and instead of having interesting weaknesses it’s just “well, you can’t use it very often”.
This is why we need to balance Immortality Field around having a smaller AOE, because the AOE range is the thing that allows the whole enemy team to survive so easily when ults are thrown at them.
A Self Destruct can be negated by any shield in the game, or simply by standing behind a lamp post. I doubt IF is the issue. Also, like most tank ults the idea behind SD is to clear the point or force people away, not getting multi-kills.
Of course you would have to test those numbers, but I think some amount of compensation is needed if you reduce the AOE of IF, because that is the primary thing making it so you can effect so much of your team at once the moment before an ult goes off and it lets you hide it around corners far too easily.
I did 3 of them when our team was pushing in, I wasn’t just “throwing them out randomly”.
And our team were the ones literally wasting their ults.
I’m really not trying to be that one guy that blames the team for everything, but I honestly believe it wasn’t my fault this time.
Although, I may be wrong about me doing the right things. People naturally don’t recognize their own mistakes, so maybe that’s what I’m doing. I don’t know