Hi WyomingMyst, I greatly appreciate your sincerity and citations in this thread (as it’s quite a rare thing to read on the internet these days) and I’m not trying to sound rude, but I don’t believe you can comment on the efficiency of the company’s disaster recovery plan or the IT employees’ skills. I’m sorry if that comes across as an insult, but I say it because I’m aware you’re not an employee of the company and don’t know their internal operations.
I think it is possible that a particular hop is being targeted by a DDoS attack, which just so happens to be a hop that Blizzard’s services commonly use, or it’s some other 3rd party entity that’s being attacked and Blizzard just so happens to be caught up in the mess. There is almost always a malicious intention behind DDoS attacks, and attacks on Xbox Live for instance have been done as a protest or as an easy way to gain notoriety.
You’re right though, we’re just speculating at what may or may not be the situation, and if I’m being honest, it’s best if the company stays mum on the details as disclosing them would create a huge security vulnerability. Above, I posted a link to a forum post where I show a video of 6 players being disconnected from a Competitive Match at the same time. I honestly don’t think a prolonged attack on a data center (which generally holds offsite backups of sensitive data) would cause immediate disconnects in a comp match for multiple players around the United States. We all had low latency in the match, with my connection being the usual 50-60 ms, and just out of the blue BAM “Lost Connection to Server.” All I had to do was restart the application in order to go back into the match, but two players on the enemy team didn’t rejoin after we all got D/C’d.
Edit: Video of the match I reference below…