I found out how to remove stuns

hwoever it still cancels some ability’s and ultimates, it doesn’t lock their character. so basically what you have to do is this

for the event you have to select “Player Dealt Damage” and select which hero did the damage. then you have to check what ability they used to stun that hero.

after that you have to use the “If” command to check if the victim has the status, “Stunned”. and when you do you have to use the action “Clear Status, Victim, Stunned” or whatever status effect was occurred.

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It doesn’t need to be a damage event, depending on your mode design you can apply it with an Ongoing Player event; but then you check if the Event Player is Alive and has any Status effect occuring on the Event Player, it will trigger when any status effect takes place; then in the action list as a conditional guard you go the instruction as explained, and check if any Status effect really applies and if so cleanse the appreciated Status effect in action.

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  • Set Status/Clear Status behavior merged with gameplay stuns (e.g. Clear Status can now clear a freeze that was caused by gameplay, not just a freeze set via Workshop itself)

Glad you’re finally caught up, still doesn’t work on Hack though. :expressionless:

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i’ve done it different ways before however it always came out wrong and i was having it in my mind where it was impossible to remove a ingame stun but when i found out how to do it i was mind blown! it was so cool!

Also it doesn’t work on Junkrats Trap, Reapers Wrath form and Baps IF.

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If we include Wraith then we can also include Moira fade.
But either way those aren’t technically stuns.

And I guess JR Trap isn’t a stun because it doesn’t take full control~

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Yeah Moiras Fade would also be counted in, i actual was referencing to the functionality of the Clear Status Effect action itself not about stun or specific Statuses in general, Junkrats trap applies Rooted, and Rooted just holds and stops throttle from directional input, while stun creates an disability on all inputs plus some interruptions on some ability sequences.

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Correct and unfortunate.

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