He got hit hard, but he still can pressure an enemy team pretty well.
HOWEVER, there are too many breakpoints that Junkrat has lost. I often seeing myself do tons of damage, but can’t get the kill. Everything needs 3 hits minimum, and those three hits need to be point-blank. And a little support of mitigation and you get nothing.
Compared to Venture, who also needs to 3 hit, they get to do that with better consistency and doesn’t need to be completely point blank.
He just needs a bit more. Just buff one thing. Give trap bleed. Give him an extra nade. Have the mine give burning. Something.
junk needs two more shots in his clip.
venutre dashes junk and does 100 damage to him and basically now requires 4 back to back shots to kill which is 80% of his clip.
oh and add more nades to his death total mayhem passive which is honestly one of the worst passives in the game lmao
Junkrat does not need even more damage. If someone is caught in your trap its usually a free kill anyway. Your combo just added one more grenade to kill someone. 2 grenades and a direct hit concussion mine is already 360 damage.
Trust me you dont want a strong Junk in any patch, after the Dva nerfs in OW1 junk was the very essence of oppressive
Given how OW2 DVA is even weaker than the nerfed OW1 DVA and theres no other tank that can deal with that spam, again, trust me you dont want a strong Junk he should stay a bottom pick forever
On top of all that, Junkrat has NOTHING to mitigate damage. He has some mobility, but that’s it. He is a glass cannon that can’t even do the cannon part right.
Yeah, sure. Meanwhile, Cassidy can roll and tank an Ult, Venture goes underground, or get some shields when doing damage, Tracer can rewind to full health, Torb gets overhealth when he gets mad, Bastion gets tankier when going tank mode, Reaper goes ghost, Echo can just change into another person. The other ones who also do not have mitigation are long distance heroes, and do not have to be close up to be effective. Junkrat is not a sniper.
What Junk needs is enough damage on his primary for 2 tapping 250hp targets and for his combo in exchange for the damage decreasing by 50% or something when nades bounce so spam gets hard nerfed. 2 tap if accurate with directs but 4 tap with spam. Raise that skill floor way up and be done with metal ranks crying about him then balance him from there. He will never be strong or fun to play until the spam issue is addressed.
Junk was D tier at best for almost the entirety of OW1.
Other than right after his double mine patch Junk was one of the weakest dps in OW1 and it’s not debatable. At least in ranks where people have their monitors turned on.