I have had pretty annoying rubber bands/weird latency issues where when I’m moving and sometimes the game will make me move further in a direction then I want, also reloading can be canceled on rare occasions. This started about 1 day ago and it makes the game unplayable. I have restarted the router twice, restarted my ethernet multiple times, and have restarted the pc three times. I just want to know if it’s on my side or the server’s side.
I’m also having the exact same problem I keep getting kicked from games because of poor connection even tho I have good internet. It’s unplayable when I keep getting massive suspensions.
My ping used to be at a steady 60 ms but now sits at 90-100 and spikes up to 250-300 every time I join a game, honestly can’t play with how bad the rubberbanding is. My internet is fine, overwatch is the only game this is happening in.
Me too the lag only happeneds in overwatch and nothing else that i have played
They reduced the server locations and allowed connections. The entire EST time zone now has to connect to Chicago to play. It also has live connections to the EU and Asia as it is constantly trying to reauthenticate with all servers just not your local server. So ya over time connection is just getting worse.
There was no server in New York. Chicago and LA the entire time the game has existed.
Hey everyone as a reminder, if you have not already please make sure that you go through these basic troubleshooting steps. They may seem trivial, but can make a huge difference many times.
Of course, it is important to understand that disconnections can occur between you and the game server. To troubleshoot, this please consider running a WinMTR test. This is a handy test that maps out your connection path and determines if there is any spike of latency between you and the game server.
- Download WinMTR from Download WinMTR-v092.zip (WinMTR)
- Unzip the WinMTR.zip file to the Desktop.
- Open the WinMTR folder and select the 32 or 64 bit version. Choose whichever one corresponds to your version of Windows.
- Run the WinMTR.exe
- Type the IP address you want to trace in the “Host” field. To get the correct IP you will actually need to open up the game and go Practice Vs AI or Quick Play and if you are on PC hit Ctrl+Shift+N and it will bring up the ingame network diagnostic graph. In the top left corner is the IP address you want to run WinMTR to.
note When looking at the IP it will show up ingame as something like 188.8.131.52:12345. You will want to leave the last 5 digits and the colon at the end off and the IP you want to use is just the 184.108.40.206
- Once you notice the connection issue while playing, play for about 6 more minutes, minimize the game and click on “Stop”.
- Click on “Copy text to clipboard”, then return to this forum thread.
- Type two sets of four squiggly lines and then paste the contents of the WinMTR test between:
~~~~ Paste WinMTR Test Results Here ~~~~
If in the event you can’t even connect to Overwatch and get into any game mode at all, please use one of the following IP addresses based on your geographical region:
- US West - 220.127.116.11
- US Central - 18.104.22.168
- Brazil - 22.214.171.124
- Europe Netherlands - 126.96.36.199
- Europe France - 188.8.131.52
- Korea - 184.108.40.206
- Taiwan - 220.127.116.11
- Australia - 18.104.22.168
Please make sure to avoid playing Competitive Play when dealing with disconnections. The game must issue suspensions from the mode regardless of the reason for why a player leaves the match (even if they did not intend to leave deliberately).
Let’s clarify a few things, typically there is only the U.S. West (LAX1) and the U.S. Central (ORD1) servers that serve the greater North American contentient. However, Blizzard has been known to run temporary datacenters when active player population has been extremely high. The last time I remember this happening was back during November 2018, when the hero Ashe was released for the live game. Lead Engineer Bill Warnecke even commented on this on Reddit.
99% of the time though, anyone on the East coast connects to the ORD1 server in Chicago.
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