anyone else get this? i use kovaaks and aim labs sometimes and my accuracy on lets say sombra is like 37% and on days or even weeks when I don’t use it it does up to around 47%-56%. is this just somehow a weird placebo effect or am i just overthinking this?
It might be that aiming in overwatch is to different from it?
Never used aim trainers, but playing different games my aim change a lot.
Aim is only kinda-sorta transferable. I’ve found that playing a shooter will make me worse at a totally different shooter in the near-term, since hitboxes and movement speeds are different.
If you are using an aim trainer then you are practicing situations that dont happen in game. If you want to train your aim in OW you need to do it in OW.
any time I actually play Aim Labs I get much, much better results than when not.
People say Aim Labs “isn’t real OW situations” and that’s really dumb imo because that’s not exactly how aiming works. Aim Labs makes your tracking of a target, flicking of a target, etc. much better. It doesn’t matter if it’s a blue dot or a Tracer, if you flick and know when to click for a kill that’s improvement. Practicing in Overwatch alone imo ill make improvement more difficult since it doesn’t dumb down practicing for you. Aiming is always knowing about when to click or where to click, moving or not. That’s it and Aim Labs will definitely teach you that in a bunch of different ways objectively quicker and more compressed. there’s no dying, there’s many different environments and ways to train, and there’s no queue times.
I play like 30 mins of Aim Labs a day and have seen steady growth with my aim that is becoming very noticeable. At the very least, it limbers up your hand to allow you to do better for when you actually play Overwatch. People tend to agree you’ll do worse on your first game but at the VERY least Aim Labs prior to this will alleviate this.
Aiming isn’t the only skill in the game though; positioning is more important as is gamesense and Aim Labs won’t give you that.
Regardless being an Emerald 3 on Aim Labs up from being a Plat 4, I can tell you that it does genuinely improve your aim in situations.
If you’re playing Sombra I’d stick to things like Circleshot and tracking training, less than flicking.
There is a recent article of Iostux, a professional coach, on youtubue about it.
From my opinion, the X variables in your daily routine and in game matches are so much that you can’t know for sure what produces what… aim trainers have their pros and their cons (how much time they steal to your pure overwatch experience for example).
Look that article, you may found better infos, good luck.
I don’t believe in aim trainers. I believe you should be practicing in the setting where you will be playing in.
This^
I just left another thread where someone was saying “hey practicing my aim in Valorant helped my aim in OW”.
And I’m like “yeah, maybe up to a point?” But in reality, if you want to improve your aim in OW, use the aim trainers available in the custom game modes and train that way.
nahhh valorant aim, for me at least, is VERY different than overwatch aim. in valorant you have to barely move your mouse
Aim trainers are useless. You’re practicing in circumstances that never occur in the game you’re playing, and they don’t account for hit boxes and movements in different games. Just play more and practice.
It might be because you’re playing sombra. In some matches you want to farm emp fast and you’re spraying tanks… so your accuracy skyrockets
youre probably wearing yourself out and then playing the aim trainer has probably made you better from fresh.
It isn’t dumb. If it works for you thats good, but it doesn’t work for everyone, it didn’t for me, I regret every single hour I spent practicing in aimlabs because it didn’t help me at all in fact it made me worse. If you train how to aim in an environment where there is nothing else but you, then you are going to get really good at aiming at targets that don’t fight back and in a situation when you don’t have to worry about 11 other people doing all sort of stuff. The player needs to be able to do it under the specific context of the game otherwise it won’t work. There is a psychological aspect to it that is important, if a player is relaxed in aimlabs and landing all their shots, but then goes into game and gets all intense it changes everything.
It might be that you’re just wearing yourself out, especially if you use aim trainers first and then hop into a game. It could also be what others have been mentioning, that the aim trainer environment and in-game environment are very different.
Absolutely not true! Sure, trainers might present you with scenarios you’d never see in game, but that is the point.
Take, for instance, aim arena. It’s a big open map with 12 player ffa (with some movement, healing abilities disabled) that way, you’re more focused on aim.
The amount of 1v1’s (or in some cases, 2v1’s or even 3v1’s) you’ll have in 2 minutes will in many cases eclipse the number of engagements you’d experience in a single 10 minute round of QP.
Play aim arena for an hour and you’ve experienced (hence, had practice with) more fights than you might see in a week of playing QP matches depending on how much you play.
PLUS you’re putting yourself in a game where it’s non stop fighting all the time. It will quickly eliminate any anxiety or jitters you may have when you get into a fire fight in a normal game. It’s just all around great practice in so many ways that to say it’s useless… I can only assume you’ve simply never given proper training a chance.
37% to 47% is really great, and it’s common to see fluctuations like this between matches. Some matches might have more distant enemies like Pharmercy or Widow, which naturally degrade your acc due to weapon spread.
56% percent is pretty extreme and most likely explained by more tank focus in those matches. I’m guessing you give Hog a really bad time.
I think we’re talking about different things. You’re referring to aim trainers made in-game, for overwatch specifically using the workshop. I’m referring to these third party types of aim trainers:
Yes, that’s what I mean when I say practice in-game, and play more. Aim trainers like the video above don’t give you the same practice as Aim Arena in custom games. It doesn’t account for hitboxes and movement like you see in the game.
Personally, I don’t use aim arena as much as I used to. Too many players in one place and it just makes it hard to concentrate
Fair enough <3
Aim feels different in some games. When I hopped on quake live with all acceleration/smoothing off after long time aim feels off and I couldn’t hit shi.t.