I could fix this game in one day

Blizzard could too. They just choose not to. Because it is important for them to keep boosting bad players with easy heroes. Or maybe because Activision makes them? Who knows why.

Revert Mei’s freeze time and damage.

Revert Moira’s passive heal gain.

after that, see how the meta shakes out. a few more things to look into:

Reduce diameter of Sigma’s ult. Reduce splash damage on primary.

Reduce Reaper life steal by 10%

Reduce doomfist shield gain by 10%

remove symm turrets

widow hookshot canceled by dmg

EMP blocked by shields, but deletes them.

reduce genji blade slice hit box

revert tracer and winston buffs

take another arrow from storm. consider replacing with some other ability.

that second group are all just things to look into. the first group are mandatory for the health of the game.

4 Likes

so what you are saying is, it would take you more than one day.

39 Likes

God I am glad the devs hardly listen to the forum.
Instead they go off and screw things up their own way but at least it’s better than this.

58 Likes

the game would be fixed with a nerf to mei, moira, and sigma. after that minor adjustments may help, but minor adjustments are always going to happen as you add new maps and new heroes.

3 Likes

What they mean to say is they really wouldn’t change anything.

Do what they feel like, make changes as they think should be made, and observe the results to repeat the process.

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How about we remove you instead, im sure this game would be fixed

Ps symettra turrets are easily countred lol

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if you are still having trouble avoiding sigmas ult AFTER he screams in dutch, floats in the air, has to target an area, then the ability has to charge up…
that’s on u my guy

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the turrets are easy to beat, just play winston. bastion is also easy to beat, just dive (granted tehy dont have a mei).

theyre still dumb.

90% of what he said was just reverting the crap balance changes the devs already made?

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Personally. I disagree with these changes for the most part.

I would have put all the emphasis on diminishing the effect and importance of CC in the game, and toned down burst damage options to bring back the effectiveness/give a use case for heroes who do sustained tick damage thus indirectly solving double barrier because utility would be more important than stopping the effectiveness of burst damage deleting 4 out of 6 team members instantly… but that’s just me.

I think your changes wouldn’t just be bad they would be horrible reinforcing burst and reducing the effectiveness of already bad heroes, literally doing nothing to help with the state the game is in.

So it would take you more than a day to fix the game, it would take you INFINITY time to fix the game because you have no clue as to why the game is in its current state, thus would never be able to fix it.

Your entire list is basically forum complaints and we know the majority here are clueless, even the devs do.

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the game was almost balanced before brigitte’s release. and instead of nerfing her, they just trashed so many other things. because they reeeeaaallly dont like nerfing the heroes that mercys can actually play. of course, there was no way to fix the game without hard nerfing brigitte. but they only did so after buffing moira and mei.

of course, we will now be stuck wth OP easy mei and moira until they come out with something else OP and easy for the mercys to play. meanwhile, they will nerf Orisa instead because they dont care about tank players, and they’ll keep buffing the tank counter DPS for the same reason until they force the meta to shift without actually addressing the real problem. and the cycle continues.

the game is in its current state because of the tank counter DPS (particularly mei) and because of moira’s insane healing numbers.

by nerfing mei, the tank roster would open up and Rein and Winston would be allowed to counter Orisa again.

by nerfing moira, the flanker roster would open up and they too would be able to counter Orisa again. tracer and Pharah have always been significant Orisa counters.

Sigma is marginally too strong, and his ult is the first place to look to. splash damage is usually toxic, so that can go too without removing anything from his skill ceiling.

with the OP easy heroes dealt with, we can see how the meta shakes out. If Rein and Winston are still too countered, take marginal power from Reaper and Doomfist.

widow and hanzo and EMP and blade are still issues, even if other things are more OP. so explore those options as the next step forward.

but mei and moira are the real problems. just as has always been OW problems. makign heroes that easy that strong will obviously break the game, because there is no margin for error while everyone else DOES have a margin for error. and making a simple hero with simple mechanics as strong as heros with versatile mechanics will always break a game, any game.

The tanks counter DPS? No they stem the tide as an answer to already existing problems, gj you’ve treated the symptoms and completely missed the cause.

And mei yeah she’s another story, your WHOLE list wasn’t full of bad ideas, they were just mostly bad.

You are basically operating under the philosophy of whackamole. Creating new problems and reinforcing old problems because you aren’t looking past the symptoms and that’s causing you to ignore the causes and by missing the causes you’re just covering up old problems with new problems :smiley:

Wrong path.

Orisa was never meta until the tank counter DPS got buffed, because she is the tankiest tank. Once they buffed reaper and mei at the same time, Orisa instantly became meta because winston and rein could no longer survive.

you can nerf orisa all you want, it wont make rein or winston viable. and to break this meta, you need rein and winston viable.

main tanks are the keystone to any strategy. orisa bunker, rein brawl, or winston mobility. hamster is a mixture of rein and winston, so not really a new strategy by himself.

if 3 of the 4 main tanks are hardcountered by mei, that leaves only bunker. its not rocket science.

edit: nothing else you change will do anything until brawl damage and mobility are viable again as core game strategies. at least one of them. change the other DPS around all you want, without a change to mei or something drastic from a new hero that makes mobility or brawl strategies viable, the only viable strategy will continue to be bunker. because mei is currently a systemic issue, not a hero issue. she removes all strategies from the game BUT bunker.

2 Likes

So dive in non viable because of burst and crowd control + heal creep.

Brawl is non viable because burst is too good restricting their ability to do anything but be a shield bot, and CC also puts a massive dent in them making them a pain pinyata.

So we have DOUBLE SHIELD to counter the burst damage mainly, and CC doesn’t effect them as much as the rest.

You see why your idea isn’t addressing that? Right? The issues are fundamental, not because of a certain few heroes.

Burst options heavily outclass tick based heroes because they had their drawbacks buffed out, and they consumed the reasons for tick based by being basically omni-role burst options who can instantly dispatch tick heroes who don’t have any reason to be picked, and as a response to hard CC burst damage is also buffed by that element because they can stop the CC before it happens and have a chance at a quick recovery to CC via the one shots available, while tick damage heroes if they get stunned alongside the healcreep even if they were halfway through killing them they get a full heal and they have ZERO chance at recovery and less mobility than the burst options while actively being ripped apart via burst options.

Do you see why your ideas aren’t adressing the cause? You “Think” it will fix it. They won’t. They will just reinforce the problems we ALREADY HAVE and we are still at square one.

And yet, your theory falls down in that double shield only appeared when sigma was released, not when Mei was buffed, way way before this.

It is almost like your theory is completely wrong, because the timings of what you think caused it have no relationship to when they happened.

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double shield is inconsequential, they dont exist to counter burst damage. those are just the tanks that are best against mei.

rein and zarya can fight reaper and doomfist. winston and dva can fight reaper and doomfist and widow and hanzo.

it isnt about the burst damage. burst damage is just a symptom of healing being OP.

because of moira’s healing #s, the flankers cant kill things anymore.

because of the CC and possibly EXCLUSIVELY mei, the other tanks cant unseat Orisa. mcree doomfist MIGHT be enough to counter dive tanks from moving orisa, but they arent enough to stop brawl tanks from doing so.

the issues with the game are CC and healing. mei and moira are by far the biggest culprits. if they arent enough, look at doomfist next. maybe symm turrets after. maybe some of the CC from orisa/hog/sigma next.

That’s actually a fairly interesting idea

and give her what in return exactly?

I understand the damage, no idea what you mean by Freeze time. That hasn’t been adjusted at all recently to my memory.

You mean the one that was nerfed? Why?

Not needed and they already did that so… :face_with_raised_eyebrow:

Why?

Pretty sure they just did this, not by 10%. But they reduced it recently, If I’m remembering correctly.

and? Can’t just remove an ability. Replace it with something even though I don’t think this is justified the only thing that is annoying about them is the slow effect they put on you.

:thinking: Interesting

:thinking:

Not needed?

Tracer, maybe.
Winston though? Trolling? :rofl:

no comment.

Honestly some of those I don’t mind the idea of, and some of those makes me think your trolling. But either way interesting post to say the least. :joy:

This one doesn’t even exist. They never touched her freeze time.

Idiotic decision.

I hate Widow too but that would just make her stupidly easy to kill.

Most of the others are just generally pointless and don’t fix anything.

1 Like