"I can't hit Doomfist's rocket punch, the hitbox is still too small!"

I keep reading this kind quote from various Doomfist players in-game and on forums/reddit, even after the hitbox buff.

So please, look at this:

Exact frame before impact:

The fist is well away from Briggite and the hitbox now actually matches the vortex circle around Doomfist. The hitbox increase it received in this update was enough and it’s the perfect medium between the release hitbox and the nerfed hitbox.

Doomfist may need help in other areas as well as more bug fixes to be fully viable, but the rocket punch hitbox is something that should remain untouched from now on. If you’re still missing your punches, you need to use it in better situations where the enemy can’t react to dodge it, or you need to just improve your aim, it’s as simple as that.

21 Likes

isnt Brigs shield like ginormous…
do this on another hero…

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Doomfist passes through barriers during rocket punch, that point is irrelevant. Pay attention to Brig’s actual body. The shield is just up to show a thirdperson view.

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Good post.

Now to get DF players to stop relying on Rocket Punch fishing…

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Did the Hitbox buff go live with the last patch? There was nothing about it written on the PTR notes.

From PTR notes:

Fixed a bug that prevented Doomfist’s Rocket Punch from impacting enemies because the hitbox size was slightly too small

should have been buffed vertically as well

Thanks, didn’t think to check the bug fixes, time to go fist some Genji weebs.

OI! Not ALL Doomfist mains complain about the damn hitbox still.

It’s mostly just people who just started getting into Doomfist. I’m a lower Level Fist main and I think it’s fine where it’s at (I still think the amount of shield gained per hit is pathetic…but we’re almost at a perfect DOOMFIST!)

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If you use the Default Doomfist Aimer.
RP will only pick up targets that touch the edge of the circle default aimer.

Anything beyond that edge it won’t pick up.

That RP doesn’t seem to be anywhere near Brigette only her shield.

Vertical is fine I think, the problem was people jumping over it but that’s been addressed.

Why didn’t you got send into the wall there?

Maybe the hitbox is bigger, but now near the “edges” acts like Rein’s Charge, where it doesn’t pin the person, but knockbacks them. It doesn’t send them into a wall.

It went live. 20 char

I was already against the wall, I took full damage. And the behavior you’re describing doesn’t happen from what I cant ell.

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Rocket Punch ignores shields completely as it cannot interact with them.

That was its hitbox hitting the bodybox.

Yeah I thought this was common knowledge but somehow I knew someone would say this while I made this.

My problem is not the hitbox, it’s the ghosting that I’m still seeing happen from time to time.
Also the wall slides(yeah they returned a while ago) but they feel much less frequent as of this last patch ( I haven’t played much DF cus of retribution so I could be wrong)
The other thing that also really bugs me is the getting launched away from enemies when using uppercut in a low ceiling room/area.

targets still hit the wall taking 0 damage though

The only thing missing now is fixing targets sliding off walls instead of slamming into them

You miss punches because of latency, not hitboxes btw.