being jaded screws you
it screwed me, season 3. i had previously been 2400-2500 but when that season started i changed my sens. i was at that point a dps main who flexed
but by the end of that season i was a tilted ball of hate…who was a dps main that fell into silver. i eventually climbed up the last few days, but i couldnt help but blame my team
see the problem for me then, was after i become a pure dps main (i flexed alot in season 2) i started too main very specific heros. like genji, hanzo tracer type stuff. and because my aim was being destroyed by my constant sens changing i was basically useless 24/7. i refused too play the consistant dps that the meta at the time demanded. who were also far easier to get kills with
it wasnt until season 4 when i finally tried the easier dps that i started to make real progress. i went from 2400-2800 in a day (after a few days of qp practice) as pharah+soldier.
its very much like in the example of the 5 dps, lucio isnt bad. but his key flaw is he cant really out heal anyones dmg long term, he carrys by fragging and peeling. this is why i said mercy, not only does she heal 50 hps but you can rez and dmg boost and she doesnt require aim. lucio stat wise you could easily come out with more healing then a mercy because your aoe healing. but the mercy would be more impactful overall in terms of actual heals. a good enough lucio would carry with 5 dps, its just a matter of do you really want too learn that hero that indepth.
the bastion positioning himself in odd ways away from the shield was honestly probably him trying to find better angles (atleast it could of been, because i do the same thing). sometimes tanks pick really bad positions to stand/drop shield and as bastion youd sit there doing nothing. in this case bastion should of said something even if was only in text chat.
as to the dps, if you go path A but they constantly go path B. follow them
its been said many times, but if one person does something stupid its throwing but if a team does it, its a strategy.
one of the more interesting aspects of comp is the perceived “thrower” “bad player” count.
anyone whose anyone has complained about how every match has 5 dps and they lose or how everyones constantly feeding. but this only happens when “we” play poorly. when i started to play better heroes, i noticed my teammates were far less toxic. and because of that, i had fewer throwers, fewer rage quiters and far less trickling. its hard to trickle when your absolutely destroying the enemy team.
as a test, i decided to play mercy on one of my accounts again. the account was placed at about 1700 last season and climbed too about 1840 or so across a few days then season ended. through placements this season it hit 1940 and is now 2050 as mercy
im not a mercy main, i barely even play support/tank anymore. but as a healer i was able too stay alive (no voice coms btw) while keeping my team up. thats all it took for me to climb 300 sr into gold as mercy
the unkillable mercy, is da best mercy xd