I mean using: Ashe, Bastion (recon), Cassidy, Sojourn (right click), Soldier, Widow, Bap, Illari.
When playing these characters, it is literally impossible for me to headshot anyone who spams AD. Just can’t do it. Tracking, flicking, leaving the crosshair sitting there and waiting for them to walk into it, wildly flailing my mouse back and forth just hoping I get lucky, nothing does it.
I also have a tough time bodyshotting people who do this.
Ever since I started playing this game years ago in November 2017 till now, I’ve never been able to counter this “tactic”.
When I do it, I just get obliterated by any hitscan character easily, but I just cannot hit anyone that does it.
Soldiers regularly spam AD when attacking and it just renders me completely incapable of harming them for any real damage when playing hitscan.
How hard is it to do this, or am I just super bad?
According to some people in the forum “Hitscan its just EZ bro, point and click”
In reality, this game has no movement accel so, someone doing ADCrouch spam quick enough and with a chaotic pattern basically becomes almost “immune” to Headshots.
Just aim at the middle and hope for the best really. Thats all you can do.
God you make a lot of threads and cry in every one of them. Have you tried turning your field of view to 80 instead of having it all the way turned up? It makes character models gigantic in this game.
Note their tolerances for their A.D. spam, most people don’t actually randomize, they just have a set time or distance they hammer their keys at. Pick a side limit and aim where their head stops there, you have a decent chance at hitting them.
Same thing for body shots, you can match their shake width and just try to match their tempo.
I had someone who thought AD spam was how to avoid Mauga fire as Junker. It worked till I figured out their favorite tempo and width, then I destroyed them.
Overall the ADAD spam is either something you manage to deal with, or you gotta pick characters who don’t care about it. If you find you absolutely cannot deal with it, I suggest practicing characters where it doesn’t matter.
They’ve come pretty far with it in game and I don’t think that’s going to change soon.
I’m actually working with a workshop maker who is making a mode for this it’s in works
But basically there are two ways to go about this either train your reaction tracking this comes with practice or go for lazy aiming pick one side and make them walk into it,.here always shoot when they change direction.
Also in low elo this will be people running to safety like cover in high sr it will be you predicting their juke.
Also another way is to just let them cook that is don’t shoot them and shoot someone else then retarget.
Arrge talks a lot about this in his aim guides check it out
It is easy if you have good aim much more than other games due to consistency not saying it’s op it’s well balanced but it is easier than headshot projectiles.
Also it does take a lot of skill not denying that and is also one of the best games to improve aim.
One other thing you can do is mirror strafe them this will make it easier to aim but make sure you have enough hp and they are not better dmg than you.
It isnt mate, this is just factual.
Headshot hitting is harder because of hitbox flipping, if you try to hit people that are good and unpredictable at this, it is around 3x harder than other games.
I also play Valorant and Apex and I can tell you, way way way way easier in those games.
A lot of people don’t actually know how to AD strafe so against those, you have to hold your crosshair at a certain point, try and match their strafe and let them walk into your crosshair
Against people who know how to juke and crouch spam? You just have to aim better lol. There’s no tips and tricks for that. Even I struggle against people with good movement. But if you maintain your crosshair placement most people will walk into it instead of erratically flicking
let them walk into your crosshair, secret tip i am trying to apply.
really hard when you got into the Habit to Flick everything.
I would say its also a big difference if they are good or bad at AD strafing. my friend who hits master regularly has movement that is so ugly to hit its amazing. while most at plat are super Predictable (me included)
Honestly just don’t aim for the head. I rarely ever go for headshots on hitscans besides Cree or Widow. If you’re playing Sojourn you should already be aiming for the body 90% of the time.
This is actually how I make my movement more unpredictable. I’ll press my keys in rhythm to RWBY music. You think it’s random, but it’s actually just “LISTEN GIRLFRIEND CAN’T YOU SEE”
movement in this game is a skillset, AD strafe while constantly landing shots is what makes this game take more skill than a game like Val with bot movement. Landing shots on a Tracer is the most skilled thing in gaming https://www.youtube.com/watch?v=iv3FUeLJz58
I learned how to hit those players simply by watching the humanized aimbots in replays and applying the same patterns. It works great.
You start at the left knee and do a crisscross pattern going up the body. The same as the humanized aimbots routine to disguise that they are aimbotting.
bruh, this is why i say soldier is easy mode.
Your head is tiny and when you adad strafe youre hard af to hit
Further, you dont have to be as precise as widow, mcgreenbean, ashe, because you can just spray at head level.
on topic:
There are a few ways to deal with adad strafing:
you either stand still (i know, weird) because their cursor is constantly moving while they move, so by standing still you only have to worry about your mouse movement rather than two things at once.
But the safer thing to do is just keep your cross hair in the “middle” of their strafe and time your shots when they reach your cross hair.
Or just play soldier, ecks dee