I mean she still has her secondary that can easily knock them from a distance and can still 1 shot them.
I just wanted her supportive elements buffed so people wouldnāt complain when I pick her as a support. So my desires for change were thrown out the window from the get go. This was never what I wanted but I am trying to adapt.
Proof: Previously when I used left click on an item, it would take a second before damage would register and it would go flying. Now it goes flying instantly.
Also, testing it myself on PTR in matches, left click seems to be more consistent. I assure you, itās not just a āfeelingā.
Donāt know, played her for couple of days ā¦ she does look a bit weaker than before, but her play-style is much more engaging and Iād say more fun - now thereās always something for you to do ā¦
So is Blizzard
20 char
The Turrets and teleporter are good changes
The barrier eating is kinda not worth while cause by the time the barrier is down and your charged up your getting swarmed. Sym is now a flanker and is required for the other team to just willfully ignore flanks. The Ult so far I have yet to see it used well when I see it I just walk through it and kill the Sym and I havenāt seen a good opportunity to use it my self.
Weaving in and out of it is its limited and useful function. Seems like very little, but it overall helps a lot.
I donāt consider that proof really. Testing how good her primary feels on inanimate objects or it simply āseeming betterā in a match is hardly evidence of an impactful change.
Only thing I miss is shield piercing orbs.
Nor is naysaying without trying it for yourself. Iāve played plenty of Sym. It seems like itās working properly on the latest PTR build. Try it for yourself, and if you donāt think itās fixed, then Iām imagining things I guess.
I know Iām getting charge up more consistently than I used to. Maybe youāre right, maybe itās just my imagination.
You could be right no doubt, but since it wasnāt mentioned in patch notes I am more reluctant to agree that it was altered.
Keep in mind, they didnāt mention in the patch notes that her new beam was bugged either, yet all the playerbase commented on it. Multitudes of threads popped up about it being ineffective, and not working properly, the armor issues, etc. Not a single reply from Blizzard, yet it appears to be working so far as I can tell.
Iāll keep testing it, but as I said previously, it āfeelsā better. I am able to take out smaller modeled characters now, and absolutely shred characters with large hitboxes.
Winston also counters her harder than before. Sheās completely helpless against him.
Only if he has his shield up. If he doesnāt have his shield up, turrets behind him and m1 to the face will shred him quick.
He can kill the turrets mid air?
and the ramp is not enough to kill him before Sym health pool is gone.
As a competitive Moira main, no itās not hard to turn my beam and take out old sym. I would go in and sweep in about half a second by literally shaking the mouse, whereas new turrets actually cause panic as theyāre doing more damage than Iām dishing out for a bit and If there are two I just have to flee. I never had to flee as old Moira from a full 6 turret kill gate. I am your proof. New turrets are better
This could have been avoided, if some annoyances must had shown a better conduct for Sym mains.
I never really cared about the auto-lock-on beam, because I got most of my value out of her alternate fire. Iāve charged the teleporter Ultimate 20 seconds into a match and my teams were always amazed. Not anymore.
She should get back sub-penetration-orb.
So she is able to break tarret behind shields.