I ain't gonna lie, bro;

I like Mercy’s rez. I do.

It’s amazing when she comes down and lands a rez on YOU or your teammate, so much so that me and my buddies who play tend to cheer her on like a couple of idol Otaku. We relish those big, weighty adamantine balled plays where she lands the egirl spin and gets the rez.

On the opposing side, it’s actually kinda fun to have to converge on the corpse of a defeated enemy and shoo the Mercy away like some kind of land-pidgeon. Sure, when she lands the rez and God Almighty comes charging out to fight again, it’s kinda stupid and or dumb. But refocus the fire, boom boom dead again, or annihilate the Mercy. Or… Hold the ground, given it’s a payload map ig.

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Yeah except for the fact that she can rez from across the map. It should require her to step on the soul orb itself to rez, rather than have her rez from 6m away behind a wall.

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After a kill, I will camp that body and do everything in my power to try to stop the rez. I genuinely can’t help it. There’s nothing I want more. Yeah, I would fight for it. I’d lie for it. Hell I’d walk the wire for it. And yes, I’d die for it.

You know it’s true. Everything I do. Ohhhhh… I do it for you to not be rezzed.

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She can’t start the rez if she doesn’t have LOS to the soul.

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the spinning mercy’s always amaze me. no way in hell would i ever be able to do that… i cant even spin around in a cirlcle for 10 seconds w/o wanting to throw up

edit:

oh yea… i had a video of one of these type of players. crazy

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Don’t instead pretend you aren’t looking there , the mercy will come for rez now kill her

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Her LOS doesn’t matter here, it’s the fact that the body can be in the middle of a chokepoint and she can rez from 5m away behind the wall, out of sight from any enemy sight-lines.

Idc if she gets slightly more movement as a buff, as long as she’s forced to be on top of the soul orb before she rez’s.

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She has to be able to SEE the body, if she can see it she can rez it. Standing behind cover is called common sense.

Aoe abilities exist. You don’t need LOS to hit someone with them.

Junkrat mine. Zarya alt fire. Pharah rocket. Sigma primary fire. Helix rocket. Dynamite.

These are just a handful of abilities you can hit someone with while you don’t have line of sight on them. If Sigma can kill me while I’m hiding behind a wall, Mercy can rez while she is standing behind a wall.

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Not going to happen, but, you know, I think a lot of the Mercy players would be cool with that, and LITERALLY everyone would hate the hell out of it.

Lets say I kill a soldier coming out of defender spawn on Rialto. Mercy can just go against the windows and get a free rez while staying inside the building. Another instance would be right at the end of the 1st checkpoint under the bridge, someone can die right on top of the CP and still be rez’d by mercy from behind the wall.

This isn’t just a matter of “Bad positioning” as there is no way for me to see her at all, yet I can see clear as day that there’s at least 4m between the wall and the guy who died on the middle of CP. I understand using cover, like the payload or your teammates, but the fact that she can Rez over that far of a distance is just insane.

These abilities don’t kill fast enough to stop a rez unless she’s in LOS. Splash damage is very minimal and the travel time for most of these is quite long. Rez is over in like what… 2 seconds? 3? Plus the fact that these people are confirmed revived after half the animation.

If you’re rezing in close enough proximity for a sigma to kill you with his primary fire, you deserve that death for not being aware of your surroundings. There is no reason for you to be allowing yourself to get that close to a sigma as a Support.

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Noting drastic, just giving her normal movement speed but with a set-in-stone starting location. I’d find that a lot more fair than the current “Free rez” “Free kill” shtick

I feel like low rank players would hate it but high rank players would just stop using resurrection. Moving around in the open and praying the enemy can’t aim isn’t the best strategy.

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So you kill, and all your value is to stay afk for 10 seconds until he respawns back, huge approach mate. This is why this 10 second window should be shortened to 5 max + no reses behind the wall.

  1. If you got a kill and were unable to take enough space to stop mercy from rezzing, or at least get another pick during the time she’s rezzing, then that is your team not doing its job.

  2. Forcing mercy to retain LOS of the body would literally make the rezes that are close to the enemy more impossible. While rezing crap like widow/hanzo/ranged heroes are mostly unaffected because they are more likely to die next to cover with los of their soul. SO we are once again advocating for something that would leave her better off hiding and pocketing in her backline.

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I mean yes, theoretically, but it wouldn’t make any sense for her to rez him so close to a spawn point, it’d be a wasted cooldown. So if you made her do that, I’d consider it a win because she wasted that rez and the next person who dies might be the tank or other support and now she has no rez cause she wasted it 5 feet from a spawn.

So while you are theoretically correct here, I don’t think it’s a very good example.

Right but you know that she can do that. That spot also has several routes where you can hit her from out of LOS if you have the right heroes on your team.

Sigma begs to differ lol.

You’re fighting over a payload and rezzing a dead teammate though, remember? This often brings Mercy into range of Sigma. It’s not like we’re talking about her trying to rez right in front of Reinhardt, though I see that happen more often than I should lmao.

So what is your solution then to what you see as a problem? Should rez be coded so that Mercy can only attempt a rez if at least one enemy has her in line of sight? Do you think this is even codeable? Should she only be able to attempt a rez if she’s taking fire?

Rez does not have a very long range, you can easily cancel it yourself just by moving a little. Enemies can cancel it with boops and CC as well as killing Mercy—for example Pharah can boop her out of rez range easily and again, doesn’t even need line of sight, she just needs to fire it on the ground near where Mercy is rezzing.

Plus let’s take a sec to think about how often rez actually turns the tide of a fight. If the rez comes early, someone else is likely to die while she is rezzing. In the above examples given, there isn’t an actual teamfight going on, or again, someone is likely to die when Mercy is rezzing. It has a long cast time during which she can do nothing. Most of the time Mercy players make very poor decisions regarding who to rez and when—for example just rezzing the first person to die instead of first checking to see if anyone else is about to die, because if you rez a dps and your other support dies during the rez cast time you made a terrible trade.

How is this in any way going to prevent her from hiding behind a wall to rez? She would just have to start behind the wall… which is already what happens anyway since you have to have LOS to your target and your movement speed is so slow during rez that unless the wall is literally one inch away, you will finish the rez before you can get behind it.

Now moving behind a light pole is a little different.

Also I don’t know if you saw what I mentioned here, but Mercy already has a surefire way built in to her kit to avoid being headshot while rezzing:

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I’m just quoting a Bryan Adams song. :joy: It’s a joke. I do think the window is too long though.

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So not only am I required to get the kill, but I am now required to get another kill to retain any value? How is that at all related to me successfully killing the previous player or mercy rezing in the first place?

Widowmaker is not designed to take space, so not only is it exceptionally difficult to move from one place to another (which is pointless to do because rez takes three seconds and rotating takes more than that), but doing so puts my team at a disadvantage because I will be out of the fight longer than mercy.

There are very few situations where you can see the Mercy and the entire enemy team, that will also not cause you to be instantly focused/forced out into a bad position.

No it wouldn’t because she’d have a speed buff to make her harder to hit and would actively promote going in more to rez dangerous picks. Rezing in the middle of your team should be promoted more than rezing out in the middle of the open. This would require her to have someone block for her and where better to do that than with the whole team.

I meant defender spawn as a location, not so much as him coming back from spawn. Should’ve clarified that a bit more. While it may be bad to rez him from spawn, if first point is capped, then it would immediately become a very beneficial rez.

It is extremely difficult to coordinate an attack like that within those three seconds as your options are to go the long route along the left side (from attacker POV) which is too far to get there in time, going through middle where the entire enemy team is, going up which will put you in a really bad position (especially if you haven’t capped yet, making it far more punishing for you to die than it is for her), or go right which is just as dangerous as going through middle/just as long as going far left.

For something that is one button push and 3 seconds of cast time, this is too difficult of a risk.

Once again, you really shouldn’t be rezzing in-front of the enemy tank by yourself, though I’d argue with the movement speed buff it would be far easier to get away with since Sigma requires precision. As long as your not rezzing your own tank, they should be defending you from dying unless they can’t in which case it’s not a worthy rez.

and if your tank is dead well… I don’t think the center of the enemy team is a really good spot to be in lol

I was thinking about this as I was writing and thought that removing or reducing her tether would be viable with this as long as she has to touch the soul orb to do the rez.

Well, that is mainly a skill issue. I’ve seen many mercy mains quickly (far faster than I can at least) deduce who is the most important teammate to rez, which I’m going to assume came with lots of practice.

As of the current meta, I see no issue of the other Support being able to keep the team alive with how much healing output there is and imo abilities. It may become a problem if they’re reduced, but either way, one of them needs to go. (I’m leaning towards less healing in general)

Well if I was able to see the soldiers head before I killed him, then her head should have to line up with my crosshair for even half a second. That is more than enough time for me to dink her, unless I’m playing someone like junk in which case I wouldn’t be able to delete her since projectile time + movement + positioning. If it’s just touch and go, then she’ll be able to get away easier from these burst damage heroes.

I knew of its existence and importance, but I never understood why spinning would at all change the position of her head. This makes much more sense now.

When you get a pick, you typically push forward so you can get more picks. If you don’t, the enemy will eventually respawn and walk back. So yes, you need more kills if you want to win. You can’t just pick 1 and expect a win.

Dog. That is absolutely wrong. Your job as widow is to deny your los with a one shot. That is taking space.

If you don’t see the mercy, or can’t get to her before she rezes, kill the people she can’t help. They are effectively at a 3v5 while mercy is rezzing, if you can’t kill another then your team not as good as their team.

What is she going to do? AD strafe at half speed in the open to rez a tank? No, she’s going to do what she already does and wait until someone dies near somewhere absolutely safe.

Rezing in the open - more chances for the enemy to actually interact with mercy. Mercy going for dangerous rezes, and having the tools to do so, is a lot more fun and engaging for everyone than a mercy who can only sit in her team all match.

Okay dude…easy. rez is the most controversial ability in the game. Always has been and still is.

Also why is your name named after a P-star?!

This is entirely situational. If you’re playing Widowmaker you can get 5 picks without moving from your initial position unless the enemy team retreats. I should not be required to move after doing something good (i.e. killing an enemy) unless there is an equal reward for leaving (i.e. something more important than retaining sightlines on a corpse to make sure its not resurrected without punishment, like a nearly dead tank out of position). 9 times out 10, killing Supports is priority.

This also just means that when I do leave, the enemy will no longer have to walk back from spawn as it is a free rez for mercy. This more reliant on luck than it is good play/positioning.

Take space in the sense of me being able to challenge the enemy who is more often than not in a better position to fight on point/in cover. Widowmaker is too squishy to challenge an enemy for a position (especially if they are with the rest of their team) unless she’s already in a good position to do so, which again, is heavily reliant on luck.

She’s not nearly mobile enough to go to and fro for picks and cannot challenge anyone before rez is finished unless she’s already in the primo positioning.

This means nothing if both teams are of equal skill as it would literally just boil down to getting lucky with out of position players. If no one is out of position, then I am unable to get a pick meaning my efforts were wasted getting the pick in the first place.

I’m going to just assume that you’re not reading at this point.

Right, so you agree with me then. There is no where more dangerous than in the middle of a team fight. Rezing behind a wall is the easiest and safest place to rez from, making it incredibly boring for both teams.