I actually like the moira fade idea

but it needs massive rebalancing. also, the devs probably aren’t happy about all the negative feedback, but they did basically just give genji like 30-40% boost to his power without any concern for how it would ruin ladder. People have every reason to be scared of crazy super-buffs and nerfs rather than the incremental changes that blizz said they were going to use

supports need a cleanse ability to compete with enemy ana, but whole team immunity and wide range seems kind of op, along with the cooldown.

immunity without cleanse, or cleanse without immunity would be easier to balance too.

giving moira a max 2 man cleanse would allow them to cancel out typical ana grenades from the enemy ana, while still allowing anas that get massive nades off to carry.

Though honestly even a short range cleanse on the same cooldown as ana doesn’t sound very balanced.

hard to rebalance everything, but moira does need a skill increase and carry potential increase right now. just don’t overdo it like the genji changes

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I like the idea too, and I’ve been trying to think of some middleground where she could fade a teammate without upping the cooldown too much, but I don’t know. It could be made so the person closest to her gets the fade attribute, and no one else.
I don’t know tho, but I’m glad that this Experimental Card happened. I hope something good will come out of it :smiley:

-EDIT-
Would be kinda fun to fade your Rein who’s trying to body block and just see your team behind you get blasted (if the fade was single target, I mean) :stuck_out_tongue:

Or maybe the cooldown just have to be upped, and we’ll have to rethink how to play Moira. It’s tricky :confused:

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I’d rather see it maybe be targetable. Maybe even give her the choice between fading herself or her teammate that way the CD could stay relatively short. The only reason I don’t know if I like just making it the closest one is that would make it difficult to execute in chaotic brawls with any plan/target of who to fade with.

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True, it can be messy, and in the worst brawls it could almost be RNG who gets faded :stuck_out_tongue:
I guess it could be seen as an added “skillshot” tho, and it would force you to be extra aware of your teammates positioning and your travel distance of the fade etc. And if it isn’t too OP I guess there’ll be instances where you’ll have to decide whether you want to get into the thick of it to fade a teammate, or just use fade defensively for yourself, and hope you’ll be able to support from max distance. It would kinda suit her “duality” theme.
Targeted fade ain’t a bad idea tho :smiley:

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I agree with your take on why we look at this change and immediately hit the panic button. The historical precedence set by the experimental card is that what we see is what we get. I disagree with liking the idea of how fade the new fade works. If you’re going to combine invulnerability and cleanse then it belongs bound to Q.

I disagree with supports being the location of the cleanse. Supports are in a fairly good space about only 1 is considered a must pick at the top of the ladder. Tanks however could use a bit of a shake up. The Origma (Orisa Sigma) meta seems to be disliked by most right? Zarya already has single target cleanse. Either reworking Zarya or giving a group cleans to a different tank other than Orisa/Sigma.

I don’t think a group invulnerability belongs anywhere but bound to Q, sound barrier and transcendence already act as invulnerability adjacent. If the cleanse absolutely has to belong to supports add it to sound barrier or transcendence. If it absolutely has to be a Moira thing then apply it to coalescence where it could either be applied by being in the beam or radiate from her.

Any other genre of game would put this skill on a massively long cool down or heavily resource draining.

3 Likes

I would personally be happy seeing some of the traditional tank and support utility shared between the roles (keeping healing outside of self healing with supports and strong barriers with tanks still of course). For example, a tank could have the ability to cut the healing received by one or more opponents by somewhere between 25% and 50% while a support could have a targeted or multi targeted cleanse.

I’ve already thought of potentially giving Moira utility through her orbs by cutting the raw damage and healing each orb does but instead having the damage one apply like a 25% anti heal and the healing one having some sort of way to cleanse certain targets.

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What exactly is different about her fade

Have the cooldown happen in 2 stages.

8 seconds, and you have fade, but if you don’t use it, then at 12, you have fade + phase.

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We about to run ow at 1 am just so i can see what this is

You are in for a treat.

When you come out of Fade, you “phase” your team mates, so they can’t take damage for 1 second and get cleansed.

Beam is tightened up so, it is harder to hit with, and you need to be more accurate with the orbs.

Run Moira / Lucio for extra fun. Since, one second of phase, is pretty strong when going through chokes, speed amped.

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U mean those skill orbs

Well, they are smaller, and have damage drop off from distance, AND do more damage on a direct hit, so… yeah, they are skill orbs now.

You gotta get someone directly with them to be strong now.

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What if it hits a brig shield will u take reduced damage

I actually really like that concept :smiley:

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It is what I am hoping for.

Is it experimental or live

Very experimental :slight_smile:

Also I loved your comment about Ball in the other thread :slight_smile:

I was liking the genji meta too thats a shame back to whatever meta we got now

Idk if the fade cool down would even need to go to 8 seconds in that case. You could theoretically keep it at 6 or maybe 7 and move the cool down on the fade for the rest of the team to 15 or 18.

Totally, it was the idea of the 2 stage fade more than anything, the actual numbers were just a guess.