Ive advocated for rein nerfs after a while (i still belive the steadfast nerf was necesary honestly) But after playing a bit of tank again (ive stopped playing for a while, came back a few months ago) , ive changed my mind
the problem isnt rein, but zarya, any tank that is paired with zarya becomes a problem,
Zarya makes any tank much more forgiving to play, allowing to and even rewarding things that would otherwise get a tank killed, a overly risky dive, overextending just to get charge for her, etc, things that no tank in their right mind would do if it wasnt for her presence in the match, bubbling also basically is free space for any tank due to everyone beeing afraid of giving zarya charge (busting through the bubble is a possibility, but unless you can guarantee that they will die the risk is somply not worth it, its a mistake you will regret until zarya dies because it easily snowballs out of control) when paired with rein, this becomes especially aparent,
not only that, but also has a very very easy time retaining charge, ever since the changes she got during goats (she got reduced decay, but a nerfed Ult range if i remember right, The first change should probably be reverted, maybe even reduced more than normal, now that barriers are weaker more spam damage gets through and zarya eats charge like crazy)
Honestly, i feel like those changes should get reverted at this point, as it stands now, zarya makes any tank she is paired with a problem, and lets not forget just how much damage she is able to pump out,
Does anyone feel like this as well or is it just me?
if i had to do a full proposal for zarya, maybe id say:
Energy
- Energy decay per second increased from 1.6% to 2-2.4%
(im not quite sure about the value yet, so lets give a range) just in case)
Although id honestly id like to see a different version of zarya, consider the above part the more “reasoneable” part and now lets say this is the more…experimental idea,
what id like to propose is a version of zarya that has weaker bubbles that give less overall charge, but has them more often, maybe making her better at peeling for supports and less about making tanks have free space, So lets throw in the idea:
Energy general
- Energy decay rate per second reduced from 1.6% to 2%
Particle Cannon
-
Base damage increased from 95 to 100
-
Maximum damage increased to 180
-
Alt fire base damage increased from 45 to 50
-
Alt fire maximum damage increased to 100
Particle barrier
- Energy to damage ratio reduced from [0.2% per 1 damage] to [0.12% per 1 damage]*
- Cooldown reduced from 10 seconds to 8 seconds
- Barrier duration increased from 2 seconds to 3 seconds
Projected barrier
- Health of barrier reduced from 200 to 150
- Energy to damage ratio reduced from [0.2% per 1 damage] to [0.12% per 1 damage]*
- Cooldown reduced from 8 seconds to 5 seconds
note: these barrier changes result in a full barrier destruction to give 24 energy
The last one is more experimental, a proof of concept per say, the numbers can totally change a lot, im just tryina throw some more suggestions