Hi everyone,
I’m building an HTML Build Calculator for the Overwatch Stadium Game Mode, and I need to gather accurate in-game data for Mercy’s healing mechanics, specifically how WeaponPower and Attack Speed influence her healing per second (HPS).
To gather this data, I plan to use Overwatch’s Workshop Mode to track and calculate the healing values since it’s easier to measure and test in real-time compared to in-game matches.
What I need help with:
- A Workshop setup to track and calculate Mercy’s HPS based on different values of WeaponPower and Attack Speed.
- Displaying these values in a HUD so I can test and verify the numbers.
- Understanding how WeaponPower affects Mercy’s healing (is it just more healing per tick or does it affect tick rate?).
- Ideally, any information on how the Stadium mode influences these stats.
Once I have the data from the Workshop, I’ll integrate it into my HTML Build Calculator to provide accurate healing values for different builds.
If anyone has worked with this setup before or can offer advice on how to track these stats in Workshop, I’d be really grateful!
Thanks in advance!
– Alex
you can setup a rule which triggers with Hero: Mercy, Event: On Healing Dealt with conditions of Event Ability == Button(Primary Fire) then increase a variable by Event Healing in the actions. that’ll track all healing during the game.
to see healing per second umm not quite sure as i’ve never tried to do something like that, but i would imagine you could try doing somewhere where each recorded healing is stored in an array along with a second array storing its timestamp then removing the array values if the timestamp is more than a second ago using a global looping script (the global script can also store the sum of those left, to a global variable).
then have a hud display the sum of all the timestamped recorded values that haven’t been removed, and the stored total healing.
im sure theres probably a better way to do the hps part but idk never tried and i work with arrays a lot when im doing workshop, so thats the first thing i thought of.
im assuming WeaponPower & Attack Speed is referring to increaseable stats in stadium which i have never played nor seen gameplay of so if the scripts need something to do with those, i have no clue.
I’m struggling to build the tracker
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