Remember when it was hot for a day. Now hardly anyone is playing it. 15k players on Steam. Why is this relevant to OW2? Because it proves F2P games fail. For every Fortnite there are 50 other F2P games that have 5 minutes of fame only to never be heard from again.
the game is ok but it still doesnt have 3 player free for all, only 1v1, 2v2 and 4 player free for all.
plus, the roster kinda blows, in that you soon realize it’s a few nostalgic or meme picks and then it’s all stuff to shill their latest movies. There’s no classic cartoon cartoons for example.
lebron especially makes me laugh, no one likes space jam 2 WB, please stop pretending we care.
also, play rivals of aether (on steam) the amount of high quality and competitively balanced mods is astounding
Multiversus is crap. Hitboxes are broken, it is unresponsive, strange move priorities, lame graphics…
It does not have to do with the fact that it is F2P, but only that it is not a good game.
Comparing Multiversus to Smash, is like comparing Paladin to Overwatch, except Multiversus is Paladin.
If smash goes F2P I can assure you it will still be 1000% more popular than multiversus, only because smash is a good polished game, like overwatch is.
lol. Were you under the impression that all f2p games are successful?
If that’s news to you…I mean, okay. Maybe there will be ONE other person on these forums that also thought all f2p games are successful, and now knows otherwise. So, good post.
I try to forget. I remember playing the beta. It was pretty bad.
I’m fully aware most F2P games fail. Hence this part of my post
Reading is crucial.
There’s a lot more than one person on this forum who believes that. There are tons of people here who have claimed OW2 won’t fail just because it’s F2P.
MVS is a weird category because its a fighting game, and fighting games always get massive surges at launch then dip down again after a month.
Strive (mind you, its a full priced game) had 11k (on steam) at launch, and currently sits at around 3-4k
SFV started with 13k, and immediately dropped to 6k, and currently sits at like 1.7k (over 6 years mind you)
Meltyblood–> launched with 13k, currently has 368 (lol)
MVS started with 66k, currently has 13k
Brawlhalla currently also has around 13k
These are all steamcharts numbers
Honestly speaking MVS is doing fine. Its just a niche subcategory (platform fighters) of an already niche genre (fighting games)
Yeah, they’re blowing up their expectations of a games numbers wildly. Unironically Brawlhalla and MVS are two of the most played fighting games on steam. Just go through every big fighting game release in the past five years~ to check.
They both unironically have more players than MK11, Injustice 2, SFV, Soul Calibur 6, FighterZ, Meltyblood, Strive, Tekken 7, and Marvel vs Capcom 3/Infinite. Fighting games do not hold big audiences. It’s a really sweaty genre and the people that don’t want to sweat don’t really stick around for long term. I wouldn’t be surprised if the League fighting game that’s coming out in the next couple of years has similar numbers to Brawlhalla & Multiversus