How you can solve the power creep problem?

really. now the game feels so bad to play… a lot of shield, a lot of cc, a lot of healing and A LOT OF INSTA KILLS.

with the ptr patch they will buff winston , dva and tracer… something like that just will make worse the power creep problem…

how you think that blizzard can solve this problem?

On my opinion the should:

  • nerf widow, hanzo and doomfist.

  • revert mei, mcree and reaper (goats buffs).

  • nerf orisa and sigma damage or shields. ( one comp with two main tanks should have a lot worse offensive capacity).

is like dive… a comp with only offensive heros, should have a bad defense. ( they dont needs defense buff)

anyway with all those nerfs and reverts, the dive will be viable again, with no buffing the power creep problem.

2 Likes

Reduce Healing by 20% from all sources for 0.1sec, if an enemy has dealt damage twice to your teammate within the last 0.1sec.

This is a Blizzard game son, stop making so much sense.

Overwatch is battle between the speed to kill vs the speed to resist being killed (and survive). The more damage creep, the faster heroes kill, then they buff shields and healing to slow it down, but what really decides it is the players’ reaction time.
If a Reaper is fast to react to kill, the Moira has to be fast to react to heal to slow it down.

The way the balance is right now everything is high to the point that you need to play at fast reactions successfully hitting your shots and abilities to be effective and overcome the enemy.
Nerfing global things like damage, healing or barriers reduce the request for fast players’ reactions, would be interesting to test it though.

near perfect balance is possible, and this is just one of the ways to achieve it How to Perfectly Balance the Game