Edit: Forgot to add a “Keep her the way she is?” Option, was busy at University so I accidentally rushed it. Please read till the end, thank you.
Wherever you like her or dislike her, obviously she’s being talked a lot so I wanted to know, how would you update Mercy?
Would you buff / nerf her?
Would you revert / rework her?
*Would you keep her the way she is?
Would you remove her?
How would you make her become more skill based?
In case you’re confused, here are some more bullet points to further explain.
Buff: How would you buff her? Increase her HPS, decrease cooldown, increase damage etc.
Nerf: How would you nerf her? Decrease her HPS, increase Rez time, decrease Ultimate gain etc.
Revert: Would you revert her? e.g back to Mass rez?
Rework: How would you rework her? Remove a ability, change her ultimate, make her make skill based etc.
To make this less biased, I will not state my own opinion nor will I get involved much, the exception will be keeping an eye out for those attempting to derail the thread.
Please read the Code of Conduct thoroughly before commenting.
Both likers and dislikers of Mercy are allowed to state their opinion but please keep it civil, any attempt to flame each other due to different opinions will be met with a flag.
Those are the rules and questions, how would you update Mercy?
I am not a mercy main, but I would say that they should put her 60 hps back to where it was before, have rez as ult, and maybe make valkerie a weaker ability on E (like torb)
I think that it would make her a reliable main healer, and I hope that they could tweak the ult so she wont become OP and a must pick with it again.
I would like to see her changed like Titanium suggested in his thread here.
Even though I think that would make her underpowered and needs buffs to make her viable. I do think those changes would help her gameplay and would allow “skill expression” or however you want to call it visible again. Plus it would get her closer to her former self allowing Mercy to be more strategic again and not just a boring heal/rezbot for a pocket hero.
I’d increase her base hps to 60 and ult healing to 70 and increase rez cooldown to 40 secs. Also during her ult if you start rezzing from her normal 5 meters it doesn’t stop the rez if you move away.
Since valk and E rez won’t ever work where they are and as they are, I would make the same as in the past, when these designs existed. I would rework those two buttons, keeping rez where it could be balanced (ult) and changing or entirely removing valk, because it’s unnecessary as it is. I’d consider this a rework since this rework is not being called a revert (which it is indeed following that logic). After that, I could try a lot of things, but the formula would be like this:
Ult: some kind of multiple rez (not valk anymore)
E: either valk or a completely new ability
Healing: reverted to 60 hp/s or adjusted to 55, depending on her balance.
Rest of her kit: untouched, unless needed because of balance reasons.
My reasons? Easy. Check Mercy’s past when she had valk (alpha) and why it was removed. The same goes for stationary rez (beta, and now it’s busted as her E) and her healing (seasons 2-3). All those problems have been reverted with this revert called rework for some reason.
I’ll simply point out a thing here, because this tophic is incredibly controversial. Mass rez was overall balanced. However, if she had an E ability, it would’ve been possibly overpowered. Anyway, without the i-frames Mercy was even underpowered, that’s true. If she have had an E ability from the beginning, she could have had less power concentrated on her ult, so she could have been more easily balanced through ranks.
That was the way to go. She never needed a revert back to alpha. Also, her rez mechanic never needed a revert back to beta, and her healing never needed a revert back to seasons 2-3. She never needed such a huge revert. She needed to go forward, not backward.
Reduce the movement slow on Res - Res does need to be punishable but right now that punishment is way too high - on anything but the most co-ordinated of teams, going for a res anywhere near an actual fight is 75% suicide, and that’s way too high. Maybe add a ‘glow’ animation on her or her target to compensate, but give her a chance to survive.
Rez removed from E (except during Valkyrie if retained as Ultimate)
Alternate E cooldown ability, along the lines of either:
a) 50% increase to 90 HPS / 45% Damage Boost for 3 seconds,
b) Burst heal to beam target, say 100 Heal,
c) Damage resistance to beam target, say 50% for 3 sec,
e) Valkyrie for 5 seconds (probably a lengthy 20-30 seconds CD)