How would you fix Paris?

the only tolerable 2cp map is volskaya tbh, anubis 1st point is also okay. rest all trash.

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Reduce it’s size by ~30% and add another point of entrance to the first point.

Like how would you do that though without essentially making an entirely new map? (The size part)…They have made map changes before but it’s usually a small scale

Most other 2CP maps have 3 paths once your get through the choke- left, right, or straight ahead. Running straight ahead is faster but leaves you with little cover. For most other maps, there’s at least one option where going immediately left or right puts you indoors/behind cover, and then you can go to duel the defenders on their high ground. The other route usually lets you make your way to high ground overlooking the CP.

Paris’s version of this is supposed to be the cafe -> building with piano by the point, but it fails because you have to leave cover to progress. The police station doesn’t work either, there’s a gap with no cover and then the defenders can easily just turn to the left and fire into the small room.

I would probably fix the cafe on the left so it works more like going left on Volskaya, or going right on Anubis/Hanamura. Right now there’s no way to contest the defender’s high ground advantage, which is what makes bunker feel unbeatable.

Also, make future maps smaller. Please. Claustrophobic, fast brawls in kings row >>> wide open maps like junkertown or paris

What if they just moved up the spawn point for the defenders to closer to the front of the castle and opened up another route at the first choke like you mentioned. It would keep it a little more fair plus maybe move the attack spawn room to the police station or something like that for after point A is captured, that’s just an example of a current spot but it could be something else entirely.

Paris is fine, and a fun map. The defensive choke and highground advantages are offset by their ridiculously long hike back from spawn.

That’s what makes it so great! It tests both your patience and your resolve, qualities not as important in other modes. Many of which (like Paris) have chokes that require teamwork. Does it happen all the time? No. Does it feel good when it does? Hell yes!


Don’t tell me to swap off Widow,
Coolbreeze

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nah, i know plenty of people that enjoy 2CP maps, myself included… if anything, id like to see 3, 4 and even 5 CP maps in the future … even something a tug of war mode where you have to keep control of the points …

I wouldn’t mind another path - either through to the police station via the strange omnic art door or into that shop and green hotel overlooking the point on the left side. It’d not only help show off more of the beauty of the map, but also help with attacking/pushing.

If that doesn’t work, well, like Hanamura, I have just one recommendation: swap to a speedy distractor to try and pull the enemies from defending the choke. Sombra, Hammond, Tracer, Genji, Symmetra, Reaper…anything highly mobile/can teleport and can let at least some of the enemy team chase after them.

Well that first choke point is horrible. I’d add some side passages to the map in that area, to allow flanking. That would generally be my solution to most snip-y camp-y maps.

The real problem though isn’t the map itself - it’s the mode. Both 2CP and the Payload mode (at the start) envolve attacking one set point, a point that’s not randomly chosen from a dozen possible ones - THE point which everyone knows the location of and the routes to it, allowing if not actively promoting camping and sniping.

I think Paris and quite a few other disliked maps would be a lot batter if we had the Battlefield style capture the objectives modes which require the teams to consistently move around the map rather than sit pretty in one unapproachable space.

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First of all I don’t understand why they would add another 2cp map. Its the most hated type of map. Its also been in rotation SO MUCH like its one of the maps I get the most now.
I’d say map select

In my opinion it’s probably the best 2CP map, which is to say that it’s still trash.

As others have said, it brings all the worst aspects of 2CP into one map:

  • Spawn points MILES from the action.
  • Chokes. Good lord the chokes.
  • Dead space.

I’d add a different attack route for Point A. Just anything to avoid being FORCED to funnel into that kill zone.

Move the defense Point A spawn closer, and the attack Point B spawn closer.

Honestly both points are well-designed. It’s just the map itself that is severely lacking and needs a huge rework. Until then, I refuse to play on it.

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I don’t see a problem with Paris, I don’t see a problem with 2CPs, there I said it!

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Ramps on the final objective ledges.

I’d make the second point something more dynamic than two squares.

Game design as a discipline tries to maximize fun and reward and minimize frustration.

Most people dont like frustrating stuff, you might like it but you might just be a special case, not saying its wrong but it might just be your thing.

Besides, some users have also tested this with actual spread sheets n stuff and they all conclusively said 2cp was the most hated mode, i am not sure if the devs said it too actually.

The thing is, its frustrating and not fun for most people, that is why they should implement a map veto.

The issue lies within what I said before, it’s one of the best gamemodes that rewards teamwork and cooperation. For most of us, yes, we’re in a solo/duo queue with other strangers, so this amplifies the difficulty, but have you ever played 2 CP in a six stack? OMG, it suddenly becomes one of the best match experiences.


Don’t tell me to swap off Widow,
Coolbreeze

All that can be said about any OW game mode since OW’s modes are all objective based.

I dont want you to stop playing 2CP if you like it, i just want to have the choice to never see it again in my life, they have a map veto in CS:GO there is not 1 reason why we shouldn’t have it in OW too.

So in CS:GO you can just veto a map you don’t like? Surely that’s just for casual play and not competitive???


Don’t tell me to swap off Widow,
Coolbreeze