How would you change Symmetra?

My idea is:
New Passive
Whenever Symmetra is damaging shields, she gains 11 s/s. Caps at 300

Secondary Fire
When fully charged, now pierces enemies and barriers.

Teleporter
When placed, the cool down instantly begins and stops at 5 seconds.

No longer gets blocked by the payload

Photon Barrier
Duration increased to 14 seconds.

Please have a respectful and calm discussion.
Have a great day!

2 Likes

10/10 title

Also I would bring back shield gen

2 Likes

Just fixed it. I thought I could use html in the title.

I have gotten feedback on the Pierce secondary. its too strong for a 140 orb

Even Firestrike isnt that devastating. Thats Just a no from me on the Pierce

As for everything else it looks fair. Iffy on the TP change, I dont think a stopping cooldown even works tbh

1 Like

What if we reduce the damage?

1 Like

Aka it’s not our decision.

(this guy is just ignoring my answer to his response: Sym is not a healer nor Dps)

Realistic changes:

Orb
Maximum Damage reduced to 100, Velocity when fired matched to Pharah’s Rockets.

Turrets

Turret HP: 40
Damage: 35 (across all platforms)
Range: 10 meters
Slow effect: Unchanged
Cooldown: 6-8 seconds (testing required)

The goal of Turret changes is to be a complementary design to Torbjorn’s Turret which has range and durability. Symmetra’s Turrets should be more focused on mobility to accommodate an ever-changing battlefield. Which is why Symmetra’s Turrets will only go on cooldown when destroyed and not when she deploys more to reposition them but the limit of 3 still applies.

Teleporter

Cast time decreased to 1.5 seconds.
When deployed Symmetra must wait 6 seconds to deconstruct it herself. Then she can destroy it to build another. If it is taking damage she must wait 3 seconds to deconstruct it or she will be penalized with a 15 second cooldown. The 15 second cooldown also applies if it is destroyed by the enemy.

Photon Barrier
Can reposition the Barrier by pressing the Ultimate command again, the Barrier will not reset its HP if repositioned.

They should never have taken this away from her to begin with. Give her piercing back on those orbs, extend her beam range ever so slightly, boom, viable Symmetra.

And what happened to the shield generator ultimate? That was one of my favorites, it needs to come back on a new character, or something.

I main symmetra and I feel like ( even though she’s considered F tier ) Doesn’t need much buffs. The thing is, you barely even see any symmetras, it’s about using her in the right way based on which type of map your on. You don’t get to see much of her potential because it’s not easy to manage being a glass cannon, you just have to learn how to survive with positioning. She’s incredibly weak though but it makes sense because she does so much damage. At least she has some mobility unlike other glass cannons cough cough ZENYATTA

But things like her tp being blocked by the payload need to be fixed…that’s what I agree with.

People have been asking for it for a while - will show where the other teleporter is. like it will show you what you would see if you stepped out of the teleporter.

I would love to give her the ability to create other items with hard light.
It’s a key part of her story and I feel it would be fun to hit home with it.

  • Create a “Buddy” drone which will follow an ally and attack anyone who gets too close to them.
  • Create her turrets or combine them to create different variations. IE Combine all three for a larger mega turret
  • Have her gun tied into what has been created on a resource-esque system. I.E If she has no hard light creations in play, her gun is considerably stronger compared to when she has multiple creations.
    (On paper these sound fun but IDK who well they would work gameplay wise)
2 Likes

We could, but the main problem is that its fast to charge, is not on a cooldown, and has a good radius.

When she was a support, her charge up was slow, and moved very slow. Obviously they werent very consistent, but will slap the enemies local walmart to death If hit

When I looked at this, when I also tried seeing is pierce can work, I tried to nerf its damage to 100, and tied pierce to Symmetras level 3 beam.

The feedback was negative on the idea, but it was fair points. “If you are at level 3, why would you bother firing secondaries if you are in range to get charge and microwave them”?

Which is true! But I personally dont know of there can be adjustments to my first idea, but Im not 100% opposed to the idea!

I always wished she would play a similar role to the Pyro in TF2, since her beam requires the same kind of positioning. If her beam caused afterburn she could wreak some havoc.

As it is right now, she’s often left just spamming orbs and hoping that a situation presents itself for her to charge her beam while not getting shot in the face. I don’t find spamming her slow-moving orbs to be particularly engaging gameplay.

Symmetra

•Photon Projector
-Primary fire damage ramp changed from 60/120/180 to 70/130/180.
-Secondary fire damage changed to 120 down from 140, projectile speed changed to 30mps up from 25mps

•Teleporter
-cooldown changed to 10 second down from 12 second

Everything else remains the same.

Honestly, Fixing symmetra is both fairly easy and very complicated.

her core issue ishard to fix. however…by just reducing the Teleporter cooldown on manual detonation would fix really easily atleast for the moment

Primary Fire

  • Increased beam length from 12m to 15m

Secondary Fire

  • No change

Teleporter

  • Adjusted cooldown (Total 12s cooldown retained)
    • When Teleporter is deployed, a 6s cooldown begins
    • When Teleporter is destroyed (Through any means) an additional 6s is added to the existing cooldown
      • Example: If the Teleporter’s deployment cooldown is finished, cooldown is 6s. If Teleporter has 3s remaining, cooldown becomes 9s.

Sentry Turrets

  • Turrets can now be destroyed by using the interact key while facing them. (Teleporter usage takes priority over turrets.)
  • Cooldown reduced from 10s to 8s
  • Holding the ability key will now allow the turret to be aimed before throwing it. (Toggle option for this will be in settings)

Photon Barrier

  • When activated, Symmetra’s Primary fire is instantly set to Level 3 and cannot be reduced further than Level 2.
  • Added an option in settings to adjust default orientation of Photon Barrier

General

  • Symmetra’s Teleporter and arm will now be gold when her Golden weapon is equipped

Ideally? I’d move teleporter back to ult and have it work like before but it has unlimited charges. Now lasts for 10 seconds before expiring.

E is now a building that heals you when you press the activation button.

Shift is still sentry.

Energy ball is now the old slow one that pierced barriers. Her primary is the same as it is now.

Now she is a support.

——

Realistically? Give her like 50sh lol.