How will the devs fix the Junker Queen meta?

Might as well rework her. She’s near useless for anyone not in a team, and not fun to play.

I don’t actually understand the comp that well yet so who knows.

Maybe Doomfist countered the whole bloody thing to oblivion but he was pushed down Mount Doom… On purpose?

That’s possible…

Another alternative to nerfing this meta is buffing its counters.

Which one you think is healthier for the game?

I don’t actually like that, 9 times out of 10 just creates more problems.

I haven’t the foggiest. As I said, it’s a new comp, new hero, I haven’t watched OWL that much, I don’t quite know what makes it tick.

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By the by, I would love to have OWL replay client to check out the comp with more detail.

Also, lets not forget Sojourn, showing up in any comp archetype, typical sign of OP hero as well.

I will bite even though I know you will almost certainly not be able to answer this. What character, or even a single change, can be attributed to OWL and not the ladder meta? Because I can at every change this game has ever had and point to the ladder and go “because of that”. OWL has been nothing more than a scapegoat for people who do not see this simple truth.

Noooooo :rofl: nerf an already weak tanks already weak self-sustain/defensive ability because of the fact it breaks other heroes.

They just need to make it give her team no extra hp and then reduce the cooldown to 8 seconds to compensate. That way it becomes a stronger solo ability and a weaker team ability which she needs because without shout she is an irrelevant hero. Then they can look at buffing her axe and knife to make her a stronger overall tank because right now she is extremely lacking which says a lot considering she is picked every game. Personally i would start with increasing the speed and bleed on her knife and reducing the wind-up animation of her axe so she can reliably combo it into her knife pull more.

All increasing the cooldown would do is make fights last even longer because teams would stand and wait even longer for the cooldown before engaging.

Wouldn’t that kind of turn her into a Wrecking Ball with 1/4th his mobility? Or into another Orisa but can’t block cc or cooldowns?

Maybe it could work, but I struggle to see how.

She can output way more damage than a wrecking ball and has the tools to play in the enemy teams face whereas ball doesnt. He has piddly damage and no ‘stay in the fight’ abilities. He is all about engaging, hitting his piledriver then disengaging before repeating.

She is more like a hog with the extra hp upfront rather than purely being reactionary

Hog’s doing great right now in OW2, isn’t he?

C tier ish i think??

She is a better hog though. She doesnt solely rely on hitting 1 ability like he does and she has tools which benefit her team compared to him. Also she is smaller so feeds less and has more consistent damage output with the much tighter spread on her shotgun and the axe and knife.

Hog just needs a rework at this point he will always suffer because all his abilities can be easily played around and are hard countered by heroes like ana

If she loses her Commanding Shout buff, the only other base tool she has to benefit her team is the cc from her dagger.

A dagger that solely relies on hitting 1 ability.

I’m just not convinced.

Thats why you buff the dagger like i said. Increase the bleed and make hitting it more consistent by increasing the projectile speed. That way it becomes easier to land and she benefits more herself from hitting it.

She doesnt really need to offer too much team benefit considering tanks are supposed to be able to play by themselves in ow2.

Which is what confuses me about Junkerqueen. They said she was the first hero designed specifically for ow2 then gave her a team ability in shout which contradicts her being designed for ow2. Shout is an ow1 style ability. You can easily imagine rein JQ being played together in ow1 with it.

They need to make her kit offer less team benefit and buff her solo strength.

How about neither directly and change aoe healing stacking instead….diminishing returns?

So when I queue support and get a Lucio on the team, playing Brig becomes a lesser option?

No thank you. Same as with stacking shields back in 6v6. It’s not worth losing much needed independence and options in the already incredibly limited roster for tank/sup because of metas.

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Wouldn’t JUST be lucio fyi….they’re not the only aoe healing sources……but yeah…and currently you also have a tank in that category as well…

Doesn’t have to be like full on super mega nerf….just enough so that people aren’t constantly being renewed from 2 or 3 different sources just because they’re near each other…so much so that any other option is considered inferior by default as we are seeing….I don’t know where that number lies and it require testing but could be something as little as 1-2% :man_shrugging:t2:……sustain has been proven to be problematic in this game twice now…especially near top which is where they balance the game

I’d say dps too but there are precious few examples of dps abilities that function in that manner

My guess is that they lower the amount of green that shout gives to allies. It’s currently 100, IIRC. They could try 50, see how that leaves her, and then tune it up or down as needed.

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Trsut me, they are going to NERF BRIG. :smiley: Its absolutelly classic and if anyone needs nerf in Overwatch it will always be BRIG! :smiley:

nope they can nerf i think hes as much of a catalyst of metas then people give credit for he is after all alongside dva one of the most used character since the games release. i will always call back to the support rebalance of September 2018 where they gave him a bigger circle making his job easier to do and made his ult just better. revert his radius to force teams in tighter comps and make his job more difficult and dangerous and fiddle with his ult in someway to make it worse.

brigs just needs a full blown back to drawing board rework because its clear and no ones willing to admit that support brig has been a much bigger problem and for far longer than raid boss brig was.

junker queem hate to break it is probaly going to be the new norm after all they said it themselves shes the mould in which all tank in a 5v5 environment would be operating and what they hope to achieve with. so i highly doubt theyre going to do anything drastic and i expect a sustain problem from the tank itself because no one want to shoot barrier and blizz dont want to create ingengious ways to deal with.

As a Brig main, I would not mind a nerf to RP at all. Then maybe, once they’ve got the healing down to a level that is generally accepted as non-problematic, they can start buffing the more fun and independent parts of her kit :v:

And here’s another idea I had just now for RP: what if she only had one charge with no higher HPS than it has now (at most), but it lasted longer? Somewhere from 4-6 seconds, like what happens when you stack 2-3 of the live RPs. And maybe have the cooldown be as long as the ability’s duration. That way, she could only provide higher healing for one person at a time