How we can get doom buffed

Are you a Doomfist main? Are you sick and tired of blizzard treating this character like a plague they shouldnt touch? Boy oh boy do i have the solution for you. Drop. His. Winrate.
HOW TO MAKE DOOM PLAYABLE To summarize this, lock doomfist, and be unlucky. Eat hard unfortunate losses until his winrate drops to sub 45% Then maybe hopefully blizzard will notice that the character NEEDS fixing. Doesnt even have to be a buff but a fix on constant non registering abilities especially rocket punch his most important ability. And even now his block not blocking abilities if your moving. which is just beyond a huge weakness. And if blizzard wont patch him at a sub 45% winrate drop it to sub 40. and lower and lower until this character gets the attention it much deserves. So I ask of you other doom mains on here to help me and many others on this journey to fix doomfist. MAKE DOOMFIST GREAT (playable) AGAIN

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We can’t. He’s incredibly powerful and oppressive for skilled players right now.

I think they could give him a heavy melee attack. Like a quick melee alternative that does something else. Maybe something like. When doomfist doesn’t have ammo. His quick melee gets a boost in damage.

Or like give him a melee fighter passive that makes him do faster and more frequent quick melee. He should be able to jab people way quicker since he specializes in hand to hand combat.

It would be cool to see him a jab/cross combo attack for close range fighting.

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He doesnt even need buffs because his base kit IS good. its just that hes so horrendously bugged that the only way to make him good is to either fix his insanely long list of bugs (not gonna happen) or for blizz to slightly buff him [Preformatted text](https://docs.google.com/document/d/1mF6gpd7oTi9YX6B45tngsy1NNPetV2FXzk9P-mbvmk0/edit) < List of known bugs

The devs said that pre-nerf Roadhog was in the ~45% win rate zone and he still got shivved. Still, I admire your cynical attempt to manipulate the stats. Godspeed. :saluting_face:

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roadhog was really only gutted cause he was a casual stomper. realistically he wasnt THAAT overpowered with his oneshot combo it was just a low elo skill issue. (this is atleast what i think) but orisa had a around 45-46% winrate and she got a buff on her damage so I think doom can get the same treatment. I thank and respect your admiration though :saluting_face:

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I do play him and I think he’s alright. But he struggles against certain heroes. Like McCree/Sombra. His mitigation doesn’t even work on bombs and lasers.

His weapon is nice but has a bit of ammo.

He is designed around monks/being a fighter hero, but his combos are only on his big fist on a large cd. Normally fighters have like a melee autoattack, so I think it would be interesting to see him keep doing damage in close range when his ammo runs out since his ammo is so very low and has huge fall off disadvantages. Allowing him to do a melee combo up close would be awesome thematically. He has mma sort of build/sprays. Could be a simple 3-4 quick melee button press to keep doing a combo, and put some kicks in. It’s so weird his name is doomfist, yet he barely has melee attacks and uses a knuckle shot gun. That’s sort of weak in comparison to other heroes. So I would appreciate a melee combo up close. And it would shine true to his fighting game inspirations when he was implemented.

Could even make it a weapon/stance swap where he switches to a fightstance instead of using his hand cannons. It would be a nice change of pace. Something like Rammatra’s different form. Fighting games like Mortal Combat had some nice stance switching.

man if they just killed block and threw in that shoryuken he would be perfectly fine with a nice simple punch slam uppercut primary kill combo. and ur stance switch take reminds me of an idea I had a while back where after using ult he just turns into dps doom cutting his health and reverting his whole kit for a certain amount of time. maybe for like 8s and on kill it refreshes (so he can have time to build CD for the next elim) and so he has great multikill potential after building ult meter like echo.

I think his doomfist could use an alternate mode/stance like Symmetra/mercy. And mix in some melee combo abilities. I wouldn’t mind that. We will see what they come up with in pvp.

If more hero had weapon swaps/stance swaps that would be nice for me, Could be like Ram where its a cooldown and they just have temporary power.

Like maybe genji could have a weapon charge system and mix in some blade slashes with his normal kit for example and build up ammo over time. And his ult would be reworked into like fast charges for his blade and maybe some other cybernetic enhancements.

Could use this philosophy with other heroes tbh. Making genji’s ult more like soljourns/rammatra’s. Or having his blade be a weapon swap maybe with deflect charging up some ammo for it.

But if doom has positive winrate doesn’t that means he is already strong to begin with. :thinking:

According to overbuff his winrate is 49% bordering 50% but the reasoning behind that is because his playrate is 1.8% and that low percent of the playerbase is really good at him and have spent alot of time practicing and learning the hero. but then apply that same situation to brigitte a character with a 1.68% pickrate, the people who play her are very good at her and know how to use her abilities perfectly to deny the enemy space and cancel their abilities. and she has a 54% winrate. Echo was in the exact same situation as doomfist with a 0.9% pickrate and a 49% borering 50% winrate with only the best of the best doing good on her. and she gets a buff on her ult reducing its needed charge by like 25%. I think it only makes sense that doomfist should get at minimum extensive bug fixing for his abilities. And since blizzard wont do it Me and other doom mains who care for the character will make it known that the character needs fixing cause all blizzard does is look at winrates which is just the dumbest and most low effort way of balancing.

As much as I play Doomfist, I struggle hard to get any value whatsoever from him. He can’t sponge any damage and his ENTIRE kit is tied up with punch. If you miss your punch or it’s on cooldown, what do you DO exactly during the game/team fight? There’s nothing in your kit that does any thing else. It’s like if DVA’s boosters and missiles were usable and charged ONLY by how much damage she absorbed with matrix. Ok, so if you missed matrix, then what do you do the for the entire downtime? Just stand there with your pebble shooter? That’s what Doomfist does. Zarya, even if she doesn’t get charge, still has both a close and long range weapon attack.

They badly need to do something with Doomfist to reduce his downtime and spread out his useful-ness other than rocket punch. When he is your only tank you cannot have just 15 seconds of downtime in between each play while other tanks like Orisa, Rein, Sigma, Winston, Ball etc are all managing cooldowns and have something to keep engaging with. They are managing abilities while Doomfist just stands there waiting for power block to be up to then use rocket punch. You can’t even use the seismic slam because he’s so bad it’s used as an escape tool rather than engagement, SAME with his ultimate.

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This is the only buff I would take.

I know how frustrating he is to play against but he is perfectly balanced for me.

Very good in skilled hands but can be countered by any team that chooses to.

I love Doom but he can’t and shouldn’t be buffed. If other tanks go above his power level (looking at you Junker Queen) they should be nerfed.

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they just need to fix his block bug if they havent already. Dooms other bugs arent particularly common, at least for me, and his kit is strong.

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It will always be the case for high mobility heroes.

They have to be weak because I’m skilled hands they are far far far too strong otherwise.

It’s counterintuitive. But the alternative is to heavily nerf their mobility.

People who aren’t good with them with always suffer trying to play them disproportionately as a result but what can you do?

Doom is very solid right now. He doesn’t need buffs. People good with him can absolutely roll. People bad with him feed. That’s where he should be

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even the high level players that perform well on him know and have acknowledged that he sucks. even owl players. just because the rank inflated gms lose to him doesnt mean he should stay a punchbot and buggy with rocket punch being his only real useful ability. Not to mention alot of the t500 doomfist are just alt accounts of doomfist mains

So basically he’s going to be the tank version of Sombra for the game’s lifespan, where he sits unusable for 90% of the player base, just like she did in the 6 years of OW1. Got it.

Just put him back on DPS then if the plan is to make him a forgotten hero pick.

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God no, don’t move him back to DPS. DPS doom was the dumbest hero design OW had. Abusing map glitches to one shot and cc people was just stupid.

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Dps doom did exist in a really early beta of OW2 with adjusted damage numbers from what I could tell on a dev stream on the OWL twitch on its last stream about 2 years ago about 1 hour and 22 minutes in. His slam appears to have its max damage reduced from 125 to 60. for the other abilities I cant tell because whoever was playing him SUCKED and landed a grand total of 0 abilities on anyone else.