Positioning means nothing when a good position means you’re on your own and can’t support your team.
Heals don’t make any difference when your team mates go 1v5, never group up or think spawn camping the enemy on first round defence is a the only strategy.
Lifeweaver is useless when you save your team mate only for them to report you and then trot straight back off and die to what you saved them from in the first place.
Dmg boost is useless when nobody can hit their shots and brain dead positioning just gets you killed.
dps support has some effect, but honestly at that point just play dps?
So what’s the support strategy to winning games these days? It seems every match is set up at enemy spawn, entire team dies and gets rolled until their forced by the game to group up at final point, then there’s another team fight which decides the round. Either somebody leaves before second round, or the entire thing repeats with the enemy team doing the exact same thing.
It seems so useless playing support. Most matches are just RNG down to who has the better team comp, with players not understanding why they’re winning or losing and just spamming tank/dps/”healer” diff to whoever happens to have the lowest stats.
also I find that the displayed average rank means next to nothing as far as match quality.
I can get put in a Silver 1 lobby one game, and a Plat 5 lobby the next. Somehow, the Silver 1 lobby is a super tryhard sweatfest while the Plat 5 lobby is like everyone unplugged their brains before queuing. I don’t get it at all lol
look i know you like to think you have all the answers
but at the metal ranks you’re lucky if anyone is even in VC or doesn’t have text chat muted entirely, so coordination is almost impossible. about 1 in every 4 games you get everyone on the same page if you’re lucky.
This. People say supports are the carry role which couldn’t be further from the truth. Supports make a winning team even better, but its very rare for supports alone to turn a match around when their team does nothing with the support they are getting.
Well… The answer is pretty easy. If your team is that bad, the opposite team should be equally bad and they should have the same issues your having. That’s how match making should work.
all of your points go for the enemy team too.
if they have the same issues then by reducing the negative impact of even one of them, you have the advantage.
On paper yes, but ofc no OW game is ever even and so while supports should have the most carry potential theoretically (assuming both teams are made up of evenly skilled players), that never happens and so it all comes down to which tank or DPS diff is biggest.
all im doing is answering you question you asked. if you didnt want answers, what are you here for?
my man, you came to said forums, asked a question and refused to accept the answers.
you aren’t here to have a discussion, you’re here because you’re mad and want to vent.
dont act like im the bad guy here
Well one way is to duo queue or stack. But if ur solo heres your options: healbot kiriko with suzu and thats it thats all you can do. Seriously though solo support is impossible toncarry there are just too many negative factors . For instance worse tank or crappy support partner or lifeweaver players then there is crappy dps and if the enemy has zen youre also gonna lose. If the enemy has a good hanzo you will lose and then theres mei cass and sombra with their cc genjis buffed as well and widow is nerfed so genji hanzo mei torb cass pharah echo and ashe become way stronger and if all that is not in play then its the enemy team who feels the way you do. Destroy or get destroyed. My advice either duo with friends or play dps instead
Weren’t you the same guy just complaining that you’re losing games because of DPS diffs ? While people pointed out the other team was equally as bad, and you werent having it…
did you watch the replay? they werent the same level.
im pretty sure the widow was throwing.
I also never complained about losing to dps diffs though. i got my fair share of wins too. its still not fun.
I also dont see how what I said here contradicts anything I said in that thread.
I never said you could completely mitigate the negative effecs, only that you can reduce the impact of said effects.
You’ve just said all his points go towards the other team, but you’ve just said that in your case it didn’t. It just reeks of irony and hypocrisy is all. I don’t care either way.
Yes the enemy team are often just as dumb. I just find myself wondering what I should be doing differently to actually climb to where the game is played how it used to be in OW1. If that even exists? I’m not holding out much hope as in open queue where I could switch to a more impactful role, I was top 500 last season and it was still really bad even there… I’m hoping it’s because people don’t take that mode seriously.
I’m diamond at the moment in role queue support and honestly I see below bronze level play in most of my games. Just a complete lack of understanding of how to play. Im sure I could hold my own at a higher rank just through game sense alone, but getting there with this pot luck matchmaking is absolute hell.
Yea I recently played a game where I thought I was doing good on Lucio but our Moira had like triple my heals and damage. And I was like dam they must be insane but then I played Moira next game and was like oh nevermind she’s just busted.
yep thats pretty much the support experience. playing support with a bad team is pretty much a guaranteed loss, no matter how good you are. sure you can get good anti nades, or get a pick or two, but if your team cant capitalise off of your hard work, its all in vain. the point where supports are the difference between a win or a loss is pretty much gm/t500. as a exclusively gm support player, i find its a lot of work to win my comp games because i have to actually do things. i need to do good damage as well as healing, i need to use my utility almost perfectly etc. even if my team was godly, it pretty much rests on the supports to make plays.
TLDR; a good support with a bad team is a guaranteed loss. supports are only the win condition in gm+