I mean, maybe I just need better wordsmithing, but I’ve been saying this for at least the last 5 months.
Balancing the game towards more Tank popularity is important.
And with 2-2-2, it’s no longer important to balance the game in such a way that DPS have equal overall value as Tanks.
Tanks can have more overall value than DPS, and it’s not going to cause 3-4 Tanks on a team.
Said simpler:
They should intentionally powercreep unpopular Tanks, in ways that give them more self-reliance away from their team.
I think is important as hell. I think Blizzard hasn’t done it, because they believed in the trinity a little too much. But ultimately, DPS didn’t rely on the tanks / supports nearly as much as the tanks / supports rely on each other.
Supports will need to be good at something else, as this is where a lot of their value comes from. That will have to come from other places.
Yeah, the right answer is “Good, they are meant to feel that way” - as long as the game doesn’t stalemate or the TTK gets too long, then this is a sign of a job well done.
Overwatch is doing the same thing as FF14 when it comes to character releases, prioritize DPS over the other roles because it has the largest playerbase. Healers haven’t gotten a new character in what, four years? Lol
I think that OW is quite as bad as FFXIV, which is a bit of a pathological case.
Support is the one role which had 2 heroes released back to back. I can’t fault Blizzard on their releases since, except maybe Echo. That was… a thing…
Then you have the other problem - Why play support?
You realize that support is ALSO losing players really fast. PriQueue was because of that too - you don’t just tanks, but a mix of tanks and supports when you select flex.
Flankers WRECK the support lineup. Removing any counterplay from there will lose you the support players, and the anti-flankers ARE the anti dive heroes.
And Tracer as the #1 pick, which gives you an idea of the effectiveness of it.
You can’t peel for dead, peeling takes time, and support / flanker fights don’t leave time for that peeling to occurs.
Peeling for supports in high ranks is like trying to heal though a Widow head shot.
Making them anti-dive.
That is the issue, anti-flanker and anti-dive are very similar, you can’t put anti-dive ONLY in the Tank lineup.
I don’t get why having somewhere for supports to switch to, to have influence on the games outcome is a problem for you, but, most of your suggestions are “throw the supports under the bus, and then…”
should of just left it open queue, i primary support mostly i play open queue. Forcing roles down peoples throats isn’t right, especially when damage is lacking the ability to change party comp dynamic on the fly is what makes it fun.
RoleQ brought an area of stability. OpenQ doesn’t have a lot of players. Hell, Top500 in some areas is in Plat because of how few players it has.
I’ve of the opinion you would lose your support players, and could have Dive for long since, your player ratios between roles would get bad, very quickly.
Dive is as bad as it gets for one of the roles. Why play support in dive? Literally there is nothing you can bring to the fight, which isn’t discord.
Dive was Zen + Lucio, BECAUSE Zen was the only person who could bring anything to the fight, and Lucio was only to speedboost Zen.
I think you overestimated how many Support players were really focused on Peeling.
Brig has never really been popular below Masters, and a lot of players would prefer Brig with buffs to her brawling.
Baptiste Peeling, similarly rarely ever gets executed properly below Masters. And a lot of Bap players would prefer some sort of “selfish” buff.
And a lot of Lucio players would be happy as long as the overall changes make him more played. If that’s not enough, toss him a small buff. Like faster Ult charging.
Much less how competant non-Smurf Tracer players are below Masters.