How to read stats

Okay so for the low rank players that LOVE blaming other people. Let me explain stats and how to read them lol.

lets start with tank. High damage mitigation no damage typically means. A: healers are keeping the tank alive and B: there is NOT enough damage being done elims are NOT being secured by DPS. This mean they are constantly having to use defensive abilities while the supports spam heals and DPS do nothing, Therefore DPS DIFF. Next!

DPS with high damage but the tanks is dead a lot. This is a support issue. Typically this means your supports are not keeping you alive or alternatively the tank is making suicide plays. The high damage says the DPS was at least in the right position and trying to be effective. TANK or SUPPORT DIFF

I could go on. But again, if you dont understand the game or how to read stats dont go blaming some random cause you dont understand how to position yourself and are relying on a carry to protect you.

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Less than 50% of kids can read or pass standardized test in America today. Even worse in the real world. You are wasting your time.

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This whole post is wrong. First of all, for the most part stats do not matter. I have a lot of hog games in high master lobbies where I am absolutely dominating the other team but I have half the damage of my DPS that hasn’t secured a single kill. I also have had games where I feed my brains out and heal more than my healers.

Your first scenario with tank is a terrible display. A tank with high mitigation and no damage means they are a BAD TANK. A tank’s job is to make space. That is the one job you have to fulfill when you are playing any tank character, and every tank has their own way of doing it. High mitigation tank with no damage means they’re soaking damage for no apparent reason. Getting your shield broken every 2 seconds on rein will get you high mitigation numbers, but you’re basically throwing at that point.

Your next one, DPS with high damage but tank is dead a lot. This could mean SO MANY different things. You listed 2 of them, and they are correct, but high damage on DPS does NOT always mean good things. Typically if you want to be able to tell off stats, elims can help in tandem with damage. If you have a soldier with 12k damage that has been shooting at a hog all game and has 5 elims, he is throwing. Not only is his damage useless, he is feeding the enemy supports ults. Also, as a DPS player if you want to climb you have to ask yourself, what can I do to help my tank? Instead of focusing on where the “diff” is in your games, focus on what you can do better to win. Or you can complain on forums like everyone here.

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How to read stats:

Don’t.
Stop looking at numbers. Stop looking for people to blame.
Focus on the game and what’s actually happening. You’ll win more often.

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Maybe for you they dont, but for people that use them to try and get an overall idea of what happening in a match they absolutely 100% do.

You can breakdown everything thats going on in a match by looking at them. Is it 100% accurate, no but if you know what you’re looking for yes, they absolutely will tell you what’s going on as far as who is or isnt underperforming.

Lower rank players consistently blame the wrong people because they in fact dont understand or know how to read stats. So they just blame whichever hero they like playing with least.

First off. A tank with high mitigation and low damage in fact means they are at the team fight trying to create space but having to use as I said defensive abilities to stay alive most of the time. Meaning the DPS isnt doing work. Its really not hard to see.

If a tank has low mitigation high damage but your winning okay. They’re just rolling the enemy, but again stats will show you that as will the fact you’re rolling the other team.

I play tank main and I can see the obvious in my own stats. When im blocking 20k but cant do anything to be aggressive. Its 99/100 times because im not getting any help from the DPS to secure elims.

Thats not a healer issue its not a tank issue so obviously those cases its clearly DPS not doing enough.

You can then just look at the stats to verify and most likely youll see a DPS diff. Its not rocket science.

Quite frankly in half the games I play while ranking this account back up is a whole lot of blame by people that clearly aren’t paying attention to the game they’re playing.

In the lower ranks its extremely obvious by looking at stats where the deficit of a team is. Yet I have games where im on support having to listen to a DPS bashing a tank thats actually playing well. Or have a tank complaining about heals or DPS when they are the ones feeding and doing absolutely nothing. When its as easy as pushing tab and finding where the actual issue is.

A lot of times it would be as simple as a counter swap or something but you know, blame the other guys who actually has better stats and is playing well.

Thats why and how stats are important. Its just again, people dont use them and blame someone else randomly instead lol. Youll see more balanced stats between players at higher ranks so you wont get as much useful information. But mid/lower ranks yes, you absolutely can use them to read your matches and try to use it to your advantage.

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Stats without context are meaningless, and you cannot make inferences based off that

Well it gets me wins more often than not so I’m gonna go ahead and say knowing exactly who is or isn’t strong as a player on either team is a good play. Once I know that I simply counter pick or change up my playstyle and shut them down essentially. But yeah I guess, if im alone in this whatever, like I said its got me more clutch wins than not so i guess lol.

Like the stats are real time folks. Up to the second on that specific match. Thats the context, what is happening right now with this team comp. Thats all you need to be able to get an idea of whats happening after the first few minutes.

All im saying is not once has anyone in these lower ranked games called out the actual issues with a comp or who is the player that is actually underperforming and its amazing!

Stats are pretty telling when both teams are evenly matched and have neutral advantages (like map control or position)

but deciphering the problem from stats when one team is simply better, or when one team is at an asymmetric advantage like being cozy on HG with protection vs a team that insists on running down mid LG, not helpful at all.

happens pretty commonly. it’s very difficult for someone in the moment to understand all of the different ways a team might force an advantage without stats like dmg/mit/heal. in many cases the problem is entirely a pathfinding or awareness issue lol

to be fair if it were fixed, it would probably result in equal stats. but that’s more of a one-way function unless you add lots of context.

A Reinhardt can just sit at a choke holding right click to build a huge mitigation stat. A DPS player can just spam damage at a Roadhog to build a huge damage stat. A Winston or DVA can use their splash damage to get elim credit on every frag the team gets.

I’m not saying they’re completely useless to look at and I do agree with you about not using them to assign blame. But they really don’t tell you as much about the game as you’re trying to say they do.

A widow with 9 elims on a team where the top frag is at 15 could very well be carrying the game if each of those frags is a one tap on the enemy support that allows the rest of the team to secure the fight. If you just looked at the scoreboard, you might say, well clearly the enemy Junkrat or whatever other DPS is the problem, we need to counter that. Which is something I see tanks doing a lot because they aren’t being focused by one tap heroes.

The same applies to things like Suzu or discord or mercy damage boost. The support player may have unremarkable stats but still be carrying with their utility.

And as always, context is far more important than big number get bigger. If you have a Junkrat or any DPS that’s consistently “popping off” at the end of a teammate, maybe securing 3-4 frags but leaving one up and dying to that one, he may close with way more elims than anyone on the board while still being the reason you’re losing.

And the above aren’t really edge cases. A good chunk of the characters in Overwatch have value that is not applied to the public scoreboard and some of the biggest plays you can make (shutting down an enemy ult with a support cool down, using speed boost to enable a stagger) will not show up on that board, and neither will context. And lazily pressing tab and saying, oh clearly the Pharah has the most elims so she’s the problem, will likely lose you more games than it will win you in the long run.

Essentially this is something lower ranks needs to pay attention to before they go blaming people. Its kinda stupid. That’s really the point of this. Obviously they aren’t gonna tell you everything. But you can get enough information to not call the wrong players out.

Im not complaining for myself cause, in all honesty the only people that complain to me about my play are the choke campers. The type of players that are just extremely passive. I play aggressive as a tank. Im going to kill you and your back line then I may spawn camp a bit lol. So the sit on point and patiently wait teams dont mix well with my style of tanking which is. No I want the entire map not just a small piece of it.

But thats neither here nor there. Lower rank players ya gotta stop blaming poeple who arent playing badly. Learn to use the stats to at least get an idea of whats happening in a match. Again this wont hurt you and can only help your game.

Like really ive seen Mercy players called out for doing amazingly well for the rank by DPS that have no damn idea where they need to be. Feeding tanks calling supports out when they dont see its time to pull back and get dead. Things like that, if your mercy has 13k heals and 2 deaths after 2 of 4 rounds they may not be the problem, you know lol. A quick glance at the stats before slamming the player thats doing well might be the way to go. Again thats all im saying, Use the stats they may help with some of the low rank issues I see. Which is an awful lot of blame not much counter play.

Heres another example from the other day. Phara echo enemy DPS Junk Mei on my team, they were blaming the tank for the loss… Really? Maybe open the stats youll see youre dead more than alive and that maybe a hitscan is the play. But they dont, they blame the tank that has no way to deal with a phara echo mercy trio. Also yeah Dva but against two targets that can be at different angles its much much harder with zero DPS helping.