I’m trying to make a rotating boss fight so when someone kills the boss they become the boss until someone gets so many kills. In order to have everyone have individual scores I have to do FFA but have to keep everyone from just killing each other instead of the boss. Anybody know how I would go about doing that?
Start damage modification. Recievers = Filtered Array (all players, <condition that lets you know they’re not bosses), Damagers = same again, damage multiplier = 0.
You only need to do that once in a global event and it will apply the rest of the match.