How to make damage deal knockback?

Trying to make a game mode where dealing damage does knockback, having some difficulties. I want the knockback to scale with damage taken. This was just a test but it’s not working. Anyone know how I should go about this?
Event: Player took damage
Start Accelerating(Event Player, Direction: Position of Attacker, Rate: Multiply Damage taken by 10, Max Speed: 20, Relative: To Player, Reevaluation: None

Instead of accelerating the player, use the Apply Impulse action, which is built specifically to apply knockback.

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Thank you very much, working pretty well.