If we are talking from Oct 2020 patch with OW 2 reworked characters.
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Rework the old legacy maps widening or removing many of the chokepoints that were designed to stall gameplay.
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Put the tank ult charge reduction passive in there.
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Reduce the radius of AOE ultimates.
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Raise the cost of ultimates across the board by maybe 15 so they aren’t so frequent.
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Take defensive abilities like for example spear spin and raise the cooldown time while trading off a buff for an offensive ability like javelin. On Sigma longer cooldown on kinetic grasp, buff for rock giving him his rock whombo combo back. Another example: reduce the shield hp for Rein to say 1200 or 1400 and give him his two firestrikes and the pin powersteering.
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Do the same for support immortalities. Example Lifeweaver gains primary fire damage in exchange for being able to life grip less often.
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Buff the dive characters a little. Give Genji a buff so he’s actually viable. Give Winton a buff. Give DVA a slight buff to micro missiles. Let DVA + Winton be a thing again. Heck, let Doomfist + one of these tanks be a thing.
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Rework Brig. Maybe do a thing where instead of flailing all over the place instead it’s like Rammatra where it’s a melee range attack that requires a tiny bit of aim.
My point is make the game fast paced and offensive in 6v6 if we are going back to that. Don’t go back to giga sustain + heal vomit. Let mobile characters be good, get rid of the chokepoints in the old maps, and for the love of god tone the ult fiesta back a little.
That is all I’m asking for.
A cooldown reduction to immortality field, sadly, won’t stop double shield. Something like that needs to be on an ult specifically to make it impossible to have up every teamfight.
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I said that in my post.
The example I gave was lifeweaver, but yes, you’d take that stupid lamp and either increase the cooldown timer or make it an ultimate and then you’d trade that power for something offensive in his kit like for instance less primary fire recoil or better moon boots or whatever.
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Cometly disagree with the ult generation nerf, i disagree when they did a general nerf back in ow1 and i disagree with it now.let ppl farm ults it should be a viable strat specially agains a very defensive team
Edit: as for defensive abilities like grasp deflect spin etc, id say make them las half the time and lower cooldown,decrease their power let them be used more
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Everything I said almost was about reducing defense.
At minimum I’d like to see them penalize just aiming at the tanks to farm ult charge with that passive.
It was so stupid in OW 1 how you got the exact same charge rate for shooting a tank as you did a squishy.
So many people in my lobbies where doing nothing except dumping damage into some tank. I’d even be cool with same rate if it took skill and you had to hit a squishey to do it.
That would at least be fair.
Nah,if tanks are being farmed they should be punished for it
Ur trading gaining ult charge for not reducing their numbers, that can be the right call in some situations or the qrong in others
Speding my whole clip to supress a tank from just walking on my team and getting 10%ult is bs
Yes, if ur support w’s into the enemy team and dies ur whole team gets punished for it,thats the thing with team based games ,one persons mistakes affect the whole team.
Using beat when u they have nano blade also screws ur whole team.pulling ur rein when he about to kill 2 ppl with a single swing also affects ur whole team
More ult generation also helps sustained dmg heroes vs burst heroes since their dmg can be healed and cover used against it more effectivly but they can just switch targets.dont secure elims but gain ult
I am aware of why hit q to win exists, but what I don’t agree with at least when I was playing OW 1 was the frequency that hit q to win was used in average to above average lobbies in plat and diamond.
The frequency of it (and I abused the system too) made the game cheesy and oppressive feeling.
It was too much.
perhaps.but i think right now its too litle and with an extra tank mitigating dmg is prolly gon be even lower
Hot take. The best thing to make 6v6 “right” is it to leave it in the past.
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No joke man.
But my position is that they should just have both with separate balancing and actually manage them both instead of making one of the other like open queue where it’s just left to rot in the game.
For the love of god, these mfers tried to make an entire PVE game. They can hire enough people to change the damn stat numbers on two modes. The notion they can’t do this is kind of ridiculous.
In a hypothetical perfect world… That’s definitely the way to go.
But OW1 couldn’t support the lack of tank player, OW2 struggles with it… Having split games would be a dangerous move.
I will add to that some personal experience on my new account… tonight, 4 games in, out of the 8 tank slots (playing RQ) only 1 was an actual tank player. There just isn’t enough tank players willing to play the game to support 6v6 right now.