I love glitching out of maps, but I believe there is a way to do it with workshop? Can someone help me? D=
Try using teleport action and advance 1m forward on clicking any button you wish (use loop here to keep moving forward while you are holding the button.
Apply impulse will not help to get through a wall or a map border.
More info about me and my game mods you can find here.
thank you, I made it using this:
Is there a way to get bellow the limit? (The one you die if you fall to it)
You can teleport “down” but before try to set gravity to 0. For real, there is nothing bellow… no solid ground.
More info about me and my game mods you can find here.
There is a platform that I’m trying to reach but unfortunately it’s bellow the death-line.
You can try to use Ray cast to get exactly to a position you want if there is a solid platform. Just to know - do you try on HLC?
Try it
rule("Long Teleport")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Primary Fire) == True;
}
actions
{
Set Global Variable(A, Ray Cast Hit Position(Event Player, Add(Eye Position(Event Player), Multiply(Facing Direction Of(
Event Player), 1000)), Null, Event Player, False));
Teleport(Event Player, Global Variable(A));
}
}
rule("Short Teleport")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Secondary Fire) == True;
}
actions
{
Teleport(Event Player, World Vector Of(Vector(0, 0, 1), Event Player, Rotation And Translation));
Wait(0.250, Ignore Condition);
Loop If Condition Is True;
}
}