I posted this on the Reddit thread that links here, but I may as well post it here too. Pretty much an opinion piece on Mystery Heroes, but I felt like sharing.
Long post, TL;DR at bottom, but I’ve given this a lot of thought in the past few weeks actually.
I feel as if Mystery Heroes is never going to be as good as it once was. I’ve been playing since launch, and I’ve always been one to advocate Mystery Heroes being a permanent mode before arcade ever existed. I have played a lot of Mystery Heroes.
In case people don’t remember, one of the biggest reasons people liked Mystery Heroes at first was because it was a great way to practice new heroes (ones you don’t play, I mean) without feeling like you’re letting your team down when you under perform, not to mention it forced you to try new heroes you may have been reluctant to try.
Mystery Heroes works best when there is a lower chance that any given player is using a hero they are super comfortable with. It is more fun when you have to try and make do with what you have, and what little knowledge you have of how your hero works.
So, why do I say this does not work anymore, and why will Mystery Heroes never be the same? Simply, because the average player playing Mystery Heroes (or just Overwatch in general) knows too much about the heroes and how they work. “But it’s still RNG! It’s still wacky-team-comp vs. wacky-team-comp!” you may say. Unfortunately, that’s often not the case.
Gone are the days of teams getting decent comps, but then people really can’t play them to near-full efficiency because, “Sorry team, I don’t know what I’m doing with Reinhardt.” Your wacky team of three Junkrats, Symmetra, Zarya, and Soldier had a chance in those days. Not so much anymore. The average player nowadays who doesn’t even play Reinhardt that much can use him well enough to keep his 2-2-2 comp from dying.
What seems to happen a lot, and is likely why people complain about “getting stomped” in Mystery Heroes, is one team will get this 2-2-2 comp (or something close enough, as long as you have some tanks and a healer maybe), and the other will not. Getting a good comp in Mystery Heroes seems unlikely, but think about how much you die in one match. It’s going to happen far too often still. One team will get something that works, and the other never will. The challenge can be fun, but not if you have a 5-10% success rate of beating these solid team comps with your 6 dps comp.
Yes, you can have matches where both teams have decent comps, but eventually players are going to die. Typically, the team that got the decent comp first will have ults and then they’ll wipe out the other team’s decent comp, and then you’re back into the same situation of trying to beat their great team with 6 Hanzos or something.
And that’s where maybe some fixes can come in, because you can’t tune down the average player’s skill level. I do think a controlled Mystery Heroes could be better. I think it can be smart and not force 2-2-2 or something, but if no one on your team has gotten a tank or healer in a while, then more priority can go to that when someone respawns. It’s a band-aid solution, as I still don’t think it’s ever going to be as fun as it once was, but I do think it’s time for it to evolve a bit. I am unfortunately starting to fall out of love with Mystery Heroes and it does kind of sadden me.
TL;DR Average player can use most heroes well enough nowadays that when one team gets a decent comp they become near unbeatable. Enough people die in most matches that decent team comps are not even that rare.