Hello all! As many of you know, Ana is in a pretty tough spot right now. She may be seeing some decent playtime in Overwatch League(even more than Moira!!) she is still suffering from some fundamental issues as a character.
Now, to start off I will quickly get something out of the way: Ana should not get any sort of mobility. The common argument is that she is a sniper with no way of getting to high ground. However, this is a weakness that is intrinsic to her kit and should remain. Any sort of Ana that had an escape or a movement ability would utter break the game. Ana is forced to duel flankers who come after her. This is 100% how it should be. That is why she has tools to win those duels.
Give Ana 80 damage per shot
Please? I know they gave us 70 damage but honestly I think Tracer deserves to die if Ana can land two shots when she doesnât have recall, especially with her current state in the game.
Replace Anaâs 10 shots with a reloadable meter
Currently, Ana suffers when she must heal targets who are almost full. She wastes healing on targets who donât need a full shot. This creates a massive inefficiency in her play where she must reload more often when compared to her healing output.
The way to solve this issue is to change Anaâs 10 shots to a reloadable meter. The meter will be full at 750. This way, the meter goes down even with healing. Every time Ana heals someone for the full 75 health, the meter will go down by 75. This system will give Ana the same 10 shots if all 10 shots heal for the maximum 75. However, this is a rare occurrence. More often than not, Ana will get more shots than previously and will not be punished for topping off her allies. If the meter is at less than 75, the final shot will still heal for a full amount, similar to a Mei Icicle or Symmetra Orb.
Of course, there is the issue of Biotic Grenade. Biotic Grenade amps healing on effected targets for 4 seconds. The solution for this is to reduce the amount of meter taken by healing during this time by two-thirds. If you were to use Biotic Grenade, you can get your healing per shot up to 112.5. Instead of taking 112.5 from the meter, it would only take the normal 75.
As for damage, it would affect the meter in the exact same way. When Ana does 70 damage with a shot, the meter is drained by 70. If any gets a finishing blow for only 60 damage before the target dies, the meter will only drain by sixty. The final shot will be at full damage even if there is not enough resource.
Changing her simple 10 shots to a reloadable meter would make Ana significantly more flexible as a healer. This would not be a tiny change. It would be a buff, as it would give Ana more shots per clip. Hopefully, this could be the change that brings Ana out of the shadow realm and back into competitive viability.
Let Nanoboost Amp Healing by 50% and have it heal the target to full
Honestly, I donât know why this isnât in the game yet. It might make Boostio a viable option. If Beyblade is too strong again, simply disable the effect on self-healing. A full heal isnât in Overwatch yet, and giving it to an ultimate would probably be the best way to implement it.
Let Ana detonate Biotic Grenade in her hand
Allowing Ana to detonate her grenade without it becoming a projectile would give her the buff versus D.Va and to a lesser extent Genji she needs. Buffing Defense Matirx effectively killed Ana, and this change should help her without hurting D.Va too much.
Hopefully my rambling wasnât too much. To me, Ana should be the number one healer in Overwatch at the highest level, where her skillcap is reached. Personally I cannot play Ana, I simply donât like her kit. However, some of these changes may be able to pull her out of the pit she currently finds herself in.
Note: These are not changes designed to be implemented together. These are a list of possible changes that Ana could get in order to boost her performance. I understand that implementing all of these would probably make Ana excessively broken again.