I’ll be quick cause my english is bad.
You have few solution for queue time like :
-
Increase the XP taken on certain roles (genre + 20% xp on tank games), with skin exclusive to certain lvl.
-
Decrease the average time of a game (by removing the horrible 2CP from the competitive game, just like the hostage mode is almost absent from competitive CS go).
-
Add tank heroes to further vary the gameplay.
BUT, I want you to consider particularly this one :
Add a role ‘flex’ which has as much chance of tank, dps, or heal (a slot reserved by role and by game, the SR is attributed to the role played in the game).
So basically, that’s how it works :
You have 4 choice on the rolequeue menu : Tank,Dps,Heal or Flex ( you can’t choose dps + flex or tank + flax, it’s flex only or one of the single role ).
In your matchmaking algorythm, you lock one of each slot role for a flex player and one of each slot role for a précise role player.
That will solve the problem in 2 way :
Flex player ( wich is the vast majority of the community ) will have smooth queue time.
And we will get more game because they now only need 1 pure tank slot to start.
Thanks for reading this jeff, I hope you’ll ad this in the next update
====> Clarification because maybe it’s not clear for everyone
You still get 2 tank 2 dps 2 heal.
inside the matchmaker algorythm, there is :
1 Slot tank reserved for tank player
1 Slot tank reserved for flex player
1 Slot dps reserved for DPS player
1 Slot dps reserved for flex player
1 slot heal reserved for Heal player
1 Slot heal reserved for flex player