No not really, as I don’t intend to reinstall this game for Workshop related stuff.
So this is the closest it’ll get for me with assisting.
And it’s not just falling but also Knockback.
The Players Throttle doesn’t necessarily mean it’s the current direction of travel.
Throttle is just the Players directional Input by multiplying it with -1 you just invert the direction.
If the Enemy is facing the same direction as you are and they travel Left, then you aim right, when you’d need to aim further to the Left to actually hit the target.
It works fine as long as the Enemy you’re shooting is facing towards you, because then you need to invert the direction of their Travel to predict them, but otherwise it won’t work.
Multiplying this with the targets velo and adding it to their eye position should work just fine;
(Distance Between(Event Player, Closest Player To(Event Player, Opposite Team Of(Team Of(Event Player))))
/ 90)
it’d Remove Throttle, -1, and Speed.
But I’ve worked on giving projectile heroes from Ambush’s (I think 1.0 version) of the all Hero AI the ability to aim at target, which made me experiment with this as well.
It works fine until that Projectile Hero looks at your back.
If they look at your back inverting the Thottle has the inverse effect of what you want to achieve.
Which unless in a 1v1 enviroment isn’t that hard to achieve if the Victim cares about someone else more, it could be trigger by something as plain as trying to escape the fight instead of engaging in it, maybe even when flanking.
Holding W is always a Throttle of (0, 0, 1) no matter which direction you face.
Inverting A D movement only works as long as the player doesn’t face Zen with their back, W S movement isn’t affected much by this.
Throttle is Local relative to whose Throttle you’re asking for, not relative to who’s asking the Throttle from someone, as similar as that may sound.
Zen is asking for the Throttle of the Player and receives it as Local Vector relative to the Players direction.
We played very different games then.
Charge, Life Grip, Jumping, Falling, Sound Wave, Boosters, Particel Cannon (Alt), Concussion Blast, Javelin Spin, Energy Javelin, Terra Surge, Hyper Spheres, Accretion, Gravitic Flux, and many more abilities all of which take control away from the Player and would make Throttle return invalid directions.