How to combine teleport and set facing?

Ok, i just putted a huge teleporting ring all over the spawnpoint so that players can instantly teleport to a place i want. But i have a problem with player facing…
Teleport (event player, nearest walkable position (vector (x, y, z)))
Start facing (event player, vector (x, y, z), 200, to world, direction and turn Rate
Wait (0.25, ignore condition)
Stop facing (event player)
This one doenst working. If i just make Start facing without Stop facing, i will constantly looking in one direction.
Set facing doesnt working either.
So how to combine teleport and set facing?

It should work. You could try a longer wait action (1 second e.g.) to make sure that the player has enough time to turn around.

I suppose you made sure that the “vector(x, y, z)” in the “start facing” action is a proper direction?

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Yes, i created a HUD text ( facing direction of event player), so i looked in a direction i want and typed coordinates i saw from the top left corner. But i tried different actions and cant make it right.
Team 1 spawns in right direction, so i need to correct only team 2.
Please check whats the problem if you have time - NRFHY, The name of a rule is Teleport Ring 2.