How to buff doom:

Rocket Punch:

  • Take away stun from regular punch.
  • Wall slam damage reduced from 10 - 30 to 10 - 20.
  • Decrease cooldown back to 3 seconds from 4 seconds.
  • Empowered punch knockback radius reverted back to 4 meters from 3 meters.

Powerblock:

  • Immune to CC
  • 115 dmg to fully charge empowered punch.

Hand Cannon:

  • Tightened Spread

Seismic Slam:

  • Add damage scaler back to slam
  • Damage scaler caps out at 100
  • Minimum damage is 50.
  • Begins scaling after 1 full second in the air.

(Gives ample time to counter)


General:

  • Restore all techs from the first beta.

Please for the love of god I just want to have more than one playstyle for this hero. Idc if RP needs to do 50 dmg total for me to be able to do more than just punch for 15 minutes to have any ounce of value.

Every change tank doom has gotten has done nothing but lessen the skill required to play the hero and has constantly catered to the skill floor instead of the skill ceiling.

This is doomfist we’re talking about, one of the hardest heroes to play in overwatch 1 and EASILY has that same potential in overwatch 2 if you just stop catering to this garbage punch ability.

3 Likes

doomfist is already buff but he is meant to be week because in the lore winston put him in jale

2 Likes

I think this is good, but I think it makes him a bit too strong with the no cc thing

Without it his block is just as useless as it is now.

idk about 115 dmg mit, that just makes it impossible for him to get ep especially since its already so hard