Rocket Punch:
- Take away stun from regular punch.
- Wall slam damage reduced from 10 - 30 to 10 - 20.
- Decrease cooldown back to 3 seconds from 4 seconds.
- Empowered punch knockback radius reverted back to 4 meters from 3 meters.
Powerblock:
- Immune to CC
- 115 dmg to fully charge empowered punch.
Hand Cannon:
- Tightened Spread
Seismic Slam:
- Add damage scaler back to slam
- Damage scaler caps out at 100
- Minimum damage is 50.
- Begins scaling after 1 full second in the air.
(Gives ample time to counter)
General:
- Restore all techs from the first beta.
Please for the love of god I just want to have more than one playstyle for this hero. Idc if RP needs to do 50 dmg total for me to be able to do more than just punch for 15 minutes to have any ounce of value.
Every change tank doom has gotten has done nothing but lessen the skill required to play the hero and has constantly catered to the skill floor instead of the skill ceiling.
This is doomfist we’re talking about, one of the hardest heroes to play in overwatch 1 and EASILY has that same potential in overwatch 2 if you just stop catering to this garbage punch ability.