I’m still trying to figure out which supports are good or bad to play in the mode, and whether it’s best to play more offensively or defensively. Whether I should be on a flank looking for duels, or staying around the middle of my team. Things like that. If anyone has input, it would be appreciated
Offensively. Overwatch is a game about who has the better offense. Pushing advantages is always the answer. Or, I guess I should say intelligently pushing advantages AS A TEAM is always the answer. Some people screw it up because they just solo hold w without using their thinking caps. Sometimes it is the right call but your teammates are scared and what can you do besides sit there and look pretty before you fight on their terms instead of your own?
I had an interesting match a few minutes ago, if you wanna watch.
I’m still a little clunky on Clash with Lifeweaver 'cause I’m still in learning process of the new Anubis map but I’m having such a blast in Clash.
I don’t get how people can’t have fun… ?
Code : E82ZCC
Edit : This was intense and a pretty close game. Mobile tanks work pretty well in Clash (Winston, Doomfist).
If you got the chops for it, Lucio is really good for clash. I’m a terrible Lucio and I still do fairly well with him on clash.
The maps are smaller so your team groups up more so he gets allot more value just by existing. His ult denies allot of ults that would be extra deadly in such confined areas as well, so it can clutch pull off a save to break the enemy teams momentum.
Lucio, quick to point and AOE healing since it’s the only mode people seem to group up the now.
Win the first fight. This is the most important thing.
You should go Kiriko if you like playing her.
Lucio. Speed is your best friend
That seemed really fast-paced and fun. Throne of Anubis seems to have some verticality to it, so I think it would probably be the most Weaver-friendly out of the Clash maps. The high grounds would definitely prevent me from getting W’d at constantly by Zarya or Queen through my entire team
Also I’m seeing three votes for Lúcio. I have been meaning to get better with him, but his playstyle seems to be taking a while to click with me. I would say I could go Juno instead, but they went a little crazy “balancing” her in this patch so that’s probably not such a good idea. It’s a real shame. I was really enjoying her during the playtest
This is another good option though. I actually consider Kiri to be one of my secondaries
You need speed and lethality, so Lucio is a must, Juno as well (but only if they don’t have a sombra)
Probably Kiri as well, I couldn’t imagine playing someone like zen in clash
I’ve only played a few so I’m not anything like an expert, but my impressions are mobility and verticality are important, as is aggressiveness.
If you’re approaching a fight on point I don’t think you need to do anything different than how you’d approach a point on flashpoint/control etc. on your character. See if a fast hero can stall if necessary.
If you’re defending your capture, judging from the UI (if I remember right) the point doesn’t get captured any faster by multiple players. So most of your team is better off pushing forward and stalling the enemy in chokes. I’d leave one or two people to capture the point who are good in a duel/supporting single target teammates, as mobile dps will probably be the ones who try to stall you. So if you’re on main support, I’d imagine you’re the one who stays in most cases; if you’re flex or can hold a choke better, I’d guess you push up.
But everyone is still learning maps and I imagine many aren’t comfortable pushing up. So if a lot of people on your team decide to stay on point then I’d do the opposite and maybe have the duo try to get a pick or two, while your other support sets up to defend like they would on any control point.
Juno is also a good pick in Clash. I had a few games as her in Clash and it was also a blast. I don’t play Lucio anymore but he sure must be awesome as well. Mobile heroes are the go-to picks for Clash. It’s all about fast-pace.
Id say speed is the name of the game for Supports in Clash. Id avoid characters like Briggette and Ana. And definitely play offensively since the point is constantly moving around.
Never go alone. I have been lurking as Sombra and I can tell you Clash endorses her even further, because of those chokes making you never miss.
And yeah, I’d even fight you. I’ve bullied a Wifeleaver before and I WILL deliver.
Now that makes me think… Maybe this is all just a giant Sombra patch.
This is a table showing the spawn system and points with an underline for each active point. There is a spawn location between each point. Usually, the space between each point is a natural choke point separating each point from each other.
Sp | Pt | Sp | Pt | Sp | Pt | Sp | Pt | Sp | Pt | Sp |
---|---|---|---|---|---|---|---|---|---|---|
S | P | s | P | s | P | s | P | s | P | S |
S | P | s | P | s | P | s | P | s | P | S |
S | P | s | P | s | P | s | P | s | P | S |
S | P | s | P | s | P | s | P | s | P | S |
S | P | s | P | s | P | s | P | s | P | S |
Pretty much the middle three points start with neutral advantage from both sides. The timer before a point unlocks is 25seconds. A single person on point it takes about ~18-20seconds to fully capture by themselves.
The resulting strategy teams should generally take after say having won a team fight is that a support with longer range capability should stand on point to capture while the rest move foward within LoS of the point to shoot at people trying to push through choke. This way you do not over extend into the following room without team support.
The other thing to realize is that trying to take an entire new objective is like 25sec + 18sec. Which is enough time for an entire team fight, so while the objective is unlocking you generally want to be holding the same stance of hold forward a bit to avoid people trying to push through to the choke in the rear. You want the enemy team to come to you and have to walk the greatest distance since who’s ever capturing wont’ be able to help anyone in the next point over if people start fighting there.
When possible chase a kill after a point captured, but don’t go so far you are up to the enemy spawn. You quickly get out numbered and don’t have the speed to get back. When attacking a point through a choke there are often side routes. 1-2 people should do this regardless for the basic principle of spreading out and not clumping up at a choke point.
OK, actually, I’m back with something.
T44BMW
THIS. Is why people can’t have fun. Almost every single experience I’ve had with this mode so far has been like this. That’s why I’ve been feeling so lost about it
Just watch the first objective if anything. I get three kills, while simultaneously doing the best I can to keep my teammates alive at the same time. Guess what? My three kills are the only ones on that point. The rest of my team gets literally nothing. Then I die and we swiftly lose it
I also had another game where my team got a SINGLE kill for that first objective. Guess who was also responsible for that one
Haven’t really tried Lúcio, Juno, Kiri, or whoever else in it yet, but I have a feeling it’s going to be similar. I’ll still try it, but not expecting a miracle
Edit, the very next game: VAX4H1
Welp, we rolled. IDK how much of that was my Lúcio and how much of it was the matchmaker. Just saying, my Lúcio is not great. I basically just existed
This is incredibly in-depth, and I appreciate it very much
Hopefully match quality improves enough soon so that strategic knowledge can actually come into play. Right now it’s just flailing around and trying to do everything at once basically
I haven’t watched the full replay of the first one. I got to the first fight where you worked your butt off, saw your tank AFK directly outside the first point even when she was being shot in the face by D.Va with missiles, and stopped the replay to find out whether it was QP or not. It was. Phew.
Not that that should happen in either QP or Comp, but it’s somehow worse in Comp when that happens, imo. Like starting the first fight 4v5 because the rest of the team assume the tank’s right behind them, when in fact he hasn’t even picked a character. Too busy on the phone or something.
I’m not having fun at the moment. I have to choose between QP or placements in a post-reset world. It feels like I have two paths to choose from but they both lead to rubbish games.
Scoreboard 4
I didn’t take a screen shot of this one at the end so I included the summary for a bit more context.
I don’t feel that this is a clash thing. I feel that this is a matchmaking failure that’s not specific to one mode. My tinfoil hat conspiracy theory is that there’s some sort of panic button built in to matchmaking where if someone is in queue for too long, they get shunted into a game ASAP with no regards to skill levels - and with more people queuing up for support than usual, the tank bottleneck means that that’s happening a lot. I can’t back that up or anything, but it’s the kindest explanation I can come up with.
Literally half an hour ago:
Team is respawning.
Junkerqueen died first last fight, so has respawned first. She’s walking to the point alone.
Me: “Fall back”
“Fall back”
“Fall back”
“Fall back”
JQ holds W, dies alone.
JQ: “HEALS???!”
Me: “You walked in alone even though I was spamming for you to wait”
JQ unironically in all chat: “report our Juno, refusing to heal”
I can’t remember how the rest of the match went, so the rest of the replay probably isn’t worth watching anyway. I distinctly remember seeing our JQ just standing there too, and yet I carried on. Oh how I carried on, but of course for nothing
I hate that so much. When people queue comp, I expect them to at least be paying the most basic level of attention. And yet HERE COMES HOG on defense, embarking on his epic journey right as the attackers are leaving spawn
It’s true, pretty much everything feels rotten at the moment. Which is saying something, because QP always feels a little bit rotten to me on support
It’s way too early to head into comp, but I’m feeling SO tempted after some of these games. Can’t risk ruining the placements though
I’ll watch those tonight, after work but one quick question, what was the rank you had last time you ranked (whether it was P2P Overwatch or recent F2P Overwatch) ?
Losing after getting 3 kills is crazy in 5v5 oO… In 6v6, when you did that it was somehwat ok for 3 people to temporize and win against 5-6 enemies but losing 5v2 is hellish…
I feel for you. Can’t wait to have a look at the two replays.